//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class SpaceAction { [DNAFieldAttribute(0, "SpaceLink", "*next", 40)] public SpaceLink ptr_next; [DNAFieldAttribute(1, "SpaceLink", "*prev", 40)] public SpaceLink ptr_prev; [DNAFieldAttribute(2, "ListBase", "regionbase", 16)] public ListBase regionbase; [DNAFieldAttribute(3, "char", "spacetype", 1)] public char spacetype; [DNAFieldAttribute(4, "char", "link_flag", 1)] public char link_flag; [DNAFieldAttribute(5, "char", "_pad0[6]", 1)] public char[] _pad0 = new System.Char[6]; [DNAFieldAttribute(6, "View2D", "v2d", 152)] public View2D v2d; [DNAFieldAttribute(7, "bAction", "*action", 352)] public bAction ptr_action; [DNAFieldAttribute(8, "int", "action_slot_handle", 4)] public int action_slot_handle; [DNAFieldAttribute(9, "char", "_pad2[4]", 1)] public char[] _pad2 = new System.Char[4]; [DNAFieldAttribute(10, "bDopeSheet", "ads", 112)] public bDopeSheet ads; [DNAFieldAttribute(11, "float", "timeslide", 4)] public float timeslide; [DNAFieldAttribute(12, "short", "flag", 2)] public short flag; [DNAFieldAttribute(13, "char", "mode", 1)] public char mode; [DNAFieldAttribute(14, "char", "mode_prev", 1)] public char mode_prev; [DNAFieldAttribute(15, "char", "autosnap", 1)] public char autosnap; [DNAFieldAttribute(16, "char", "cache_display", 1)] public char cache_display; [DNAFieldAttribute(17, "char", "_pad1[6]", 1)] public char[] _pad1 = new System.Char[6]; [DNAFieldAttribute(18, "SpaceAction_Runtime", "runtime", 8)] public SpaceAction_Runtime runtime; public SpaceAction( SpaceLink ptr_next, SpaceLink ptr_prev, ListBase regionbase, char spacetype, char link_flag, char[] _pad0, View2D v2d, bAction ptr_action, int action_slot_handle, char[] _pad2, bDopeSheet ads, float timeslide, short flag, char mode, char mode_prev, char autosnap, char cache_display, char[] _pad1, SpaceAction_Runtime runtime) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.regionbase = regionbase; this.spacetype = spacetype; this.link_flag = link_flag; this._pad0 = _pad0; this.v2d = v2d; this.ptr_action = ptr_action; this.action_slot_handle = action_slot_handle; this._pad2 = _pad2; this.ads = ads; this.timeslide = timeslide; this.flag = flag; this.mode = mode; this.mode_prev = mode_prev; this.autosnap = autosnap; this.cache_display = cache_display; this._pad1 = _pad1; this.runtime = runtime; } } }