//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct UserDef_Experimental { [DNAFieldAttribute(0, "char", "use_undo_legacy", 1)] public char use_undo_legacy; [DNAFieldAttribute(1, "char", "no_override_auto_resync", 1)] public char no_override_auto_resync; [DNAFieldAttribute(2, "char", "use_cycles_debug", 1)] public char use_cycles_debug; [DNAFieldAttribute(3, "char", "use_eevee_debug", 1)] public char use_eevee_debug; [DNAFieldAttribute(4, "char", "show_asset_debug_info", 1)] public char show_asset_debug_info; [DNAFieldAttribute(5, "char", "no_asset_indexing", 1)] public char no_asset_indexing; [DNAFieldAttribute(6, "char", "use_viewport_debug", 1)] public char use_viewport_debug; [DNAFieldAttribute(7, "char", "use_all_linked_data_direct", 1)] public char use_all_linked_data_direct; [DNAFieldAttribute(8, "char", "use_extensions_debug", 1)] public char use_extensions_debug; [DNAFieldAttribute(9, "char", "use_recompute_usercount_on_save_debug", 1)] public char use_recompute_usercount_on_save_debug; [DNAFieldAttribute(10, "char", "SANITIZE_AFTER_HERE", 1)] public char SANITIZE_AFTER_HERE; [DNAFieldAttribute(11, "char", "use_new_curves_tools", 1)] public char use_new_curves_tools; [DNAFieldAttribute(12, "char", "use_new_point_cloud_type", 1)] public char use_new_point_cloud_type; [DNAFieldAttribute(13, "char", "use_sculpt_tools_tilt", 1)] public char use_sculpt_tools_tilt; [DNAFieldAttribute(14, "char", "use_extended_asset_browser", 1)] public char use_extended_asset_browser; [DNAFieldAttribute(15, "char", "use_sculpt_texture_paint", 1)] public char use_sculpt_texture_paint; [DNAFieldAttribute(16, "char", "enable_overlay_next", 1)] public char enable_overlay_next; [DNAFieldAttribute(17, "char", "use_new_volume_nodes", 1)] public char use_new_volume_nodes; [DNAFieldAttribute(18, "char", "use_new_file_import_nodes", 1)] public char use_new_file_import_nodes; [DNAFieldAttribute(19, "char", "use_shader_node_previews", 1)] public char use_shader_node_previews; [DNAFieldAttribute(20, "char", "use_animation_baklava", 1)] public char use_animation_baklava; [DNAFieldAttribute(21, "char", "enable_new_cpu_compositor", 1)] public char enable_new_cpu_compositor; [DNAFieldAttribute(22, "char", "_pad[2]", 1)] public char[] _pad = new System.Char[2]; public UserDef_Experimental( char use_undo_legacy, char no_override_auto_resync, char use_cycles_debug, char use_eevee_debug, char show_asset_debug_info, char no_asset_indexing, char use_viewport_debug, char use_all_linked_data_direct, char use_extensions_debug, char use_recompute_usercount_on_save_debug, char SANITIZE_AFTER_HERE, char use_new_curves_tools, char use_new_point_cloud_type, char use_sculpt_tools_tilt, char use_extended_asset_browser, char use_sculpt_texture_paint, char enable_overlay_next, char use_new_volume_nodes, char use_new_file_import_nodes, char use_shader_node_previews, char use_animation_baklava, char enable_new_cpu_compositor, char[] _pad) { this.use_undo_legacy = use_undo_legacy; this.no_override_auto_resync = no_override_auto_resync; this.use_cycles_debug = use_cycles_debug; this.use_eevee_debug = use_eevee_debug; this.show_asset_debug_info = show_asset_debug_info; this.no_asset_indexing = no_asset_indexing; this.use_viewport_debug = use_viewport_debug; this.use_all_linked_data_direct = use_all_linked_data_direct; this.use_extensions_debug = use_extensions_debug; this.use_recompute_usercount_on_save_debug = use_recompute_usercount_on_save_debug; this.SANITIZE_AFTER_HERE = SANITIZE_AFTER_HERE; this.use_new_curves_tools = use_new_curves_tools; this.use_new_point_cloud_type = use_new_point_cloud_type; this.use_sculpt_tools_tilt = use_sculpt_tools_tilt; this.use_extended_asset_browser = use_extended_asset_browser; this.use_sculpt_texture_paint = use_sculpt_texture_paint; this.enable_overlay_next = enable_overlay_next; this.use_new_volume_nodes = use_new_volume_nodes; this.use_new_file_import_nodes = use_new_file_import_nodes; this.use_shader_node_previews = use_shader_node_previews; this.use_animation_baklava = use_animation_baklava; this.enable_new_cpu_compositor = enable_new_cpu_compositor; this._pad = _pad; } } }