//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct bAnimVizSettings { [DNAFieldAttribute(0, "short", "recalc", 2)] public short recalc; [DNAFieldAttribute(1, "short", "path_type", 2)] public short path_type; [DNAFieldAttribute(2, "short", "path_step", 2)] public short path_step; [DNAFieldAttribute(3, "short", "path_range", 2)] public short path_range; [DNAFieldAttribute(4, "short", "path_viewflag", 2)] public short path_viewflag; [DNAFieldAttribute(5, "short", "path_bakeflag", 2)] public short path_bakeflag; [DNAFieldAttribute(6, "char", "_pad[4]", 1)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(7, "int", "path_sf", 4)] public int path_sf; [DNAFieldAttribute(8, "int", "path_ef", 4)] public int path_ef; [DNAFieldAttribute(9, "int", "path_bc", 4)] public int path_bc; [DNAFieldAttribute(10, "int", "path_ac", 4)] public int path_ac; public bAnimVizSettings(short recalc, short path_type, short path_step, short path_range, short path_viewflag, short path_bakeflag, char[] _pad, int path_sf, int path_ef, int path_bc, int path_ac) { this.recalc = recalc; this.path_type = path_type; this.path_step = path_step; this.path_range = path_range; this.path_viewflag = path_viewflag; this.path_bakeflag = path_bakeflag; this._pad = _pad; this.path_sf = path_sf; this.path_ef = path_ef; this.path_bc = path_bc; this.path_ac = path_ac; } } }