//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class bGPDpalette { [DNAFieldAttribute(0, "bGPDpalette", "*next", 104)] public bGPDpalette ptr_next; [DNAFieldAttribute(1, "bGPDpalette", "*prev", 104)] public bGPDpalette ptr_prev; [DNAFieldAttribute(2, "ListBase", "colors", 16)] public ListBase colors; [DNAFieldAttribute(3, "char", "info[64]", 1)] public char[] info = new System.Char[64]; [DNAFieldAttribute(4, "short", "flag", 2)] public short flag; [DNAFieldAttribute(5, "char", "_pad[6]", 1)] public char[] _pad = new System.Char[6]; public bGPDpalette(bGPDpalette ptr_next, bGPDpalette ptr_prev, ListBase colors, char[] info, short flag, char[] _pad) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.colors = colors; this.info = info; this.flag = flag; this._pad = _pad; } } }