//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct bMotionPathVert { [DNAFieldAttribute(0, "float", "co[3]", 4)] public float[] co = new System.Single[3]; [DNAFieldAttribute(1, "int", "flag", 4)] public int flag; public bMotionPathVert(float[] co, int flag) { this.co = co; this.flag = flag; } } }