//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public struct bNodeTreeInterfaceItem { [DNAFieldAttribute(0, "char", "item_type", 1)] public char item_type; [DNAFieldAttribute(1, "char", "_pad[7]", 1)] public char[] _pad = new System.Char[7]; public bNodeTreeInterfaceItem(char item_type, char[] _pad) { this.item_type = item_type; this._pad = _pad; } } }