//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class bPoseChannel { [DNAFieldAttribute(0, "bPoseChannel", "*next", 1016)] public bPoseChannel ptr_next; [DNAFieldAttribute(1, "bPoseChannel", "*prev", 1016)] public bPoseChannel ptr_prev; [DNAFieldAttribute(2, "IDProperty", "*prop", 136)] public IDProperty ptr_prop; [DNAFieldAttribute(3, "ListBase", "constraints", 16)] public ListBase constraints; [DNAFieldAttribute(4, "char", "name[64]", 1)] public char[] name = new System.Char[64]; [DNAFieldAttribute(5, "short", "flag", 2)] public short flag; [DNAFieldAttribute(6, "short", "ikflag", 2)] public short ikflag; [DNAFieldAttribute(7, "short", "protectflag", 2)] public short protectflag; [DNAFieldAttribute(8, "short", "agrp_index", 2)] public short agrp_index; [DNAFieldAttribute(9, "char", "constflag", 1)] public char constflag; [DNAFieldAttribute(10, "char", "selectflag", 1)] public char selectflag; [DNAFieldAttribute(11, "char", "drawflag", 1)] public char drawflag; [DNAFieldAttribute(12, "char", "bboneflag", 1)] public char bboneflag; [DNAFieldAttribute(13, "char", "_pad0[4]", 1)] public char[] _pad0 = new System.Char[4]; [DNAFieldAttribute(14, "Bone", "*bone", 472)] public Bone ptr_bone; [DNAFieldAttribute(15, "bPoseChannel", "*parent", 1016)] public bPoseChannel ptr_parent; [DNAFieldAttribute(16, "bPoseChannel", "*child", 1016)] public bPoseChannel ptr_child; [DNAFieldAttribute(17, "ListBase", "iktree", 16)] public ListBase iktree; [DNAFieldAttribute(18, "ListBase", "siktree", 16)] public ListBase siktree; [DNAFieldAttribute(19, "bMotionPath", "*mpath", 88)] public bMotionPath ptr_mpath; [DNAFieldAttribute(20, "Object", "*custom", 1160)] public Object ptr_custom; [DNAFieldAttribute(21, "bPoseChannel", "*custom_tx", 1016)] public bPoseChannel ptr_custom_tx; [DNAFieldAttribute(22, "float", "custom_scale", 4)] public float custom_scale; [DNAFieldAttribute(23, "float", "custom_scale_xyz[3]", 4)] public float[] custom_scale_xyz = new System.Single[3]; [DNAFieldAttribute(24, "float", "custom_translation[3]", 4)] public float[] custom_translation = new System.Single[3]; [DNAFieldAttribute(25, "float", "custom_rotation_euler[3]", 4)] public float[] custom_rotation_euler = new System.Single[3]; [DNAFieldAttribute(26, "float", "custom_shape_wire_width", 4)] public float custom_shape_wire_width; [DNAFieldAttribute(27, "float", "loc[3]", 4)] public float[] loc = new System.Single[3]; [DNAFieldAttribute(28, "float", "size[3]", 4)] public float[] size = new System.Single[3]; [DNAFieldAttribute(29, "float", "eul[3]", 4)] public float[] eul = new System.Single[3]; [DNAFieldAttribute(30, "float", "quat[4]", 4)] public float[] quat = new System.Single[4]; [DNAFieldAttribute(31, "float", "rotAxis[3]", 4)] public float[] rotAxis = new System.Single[3]; [DNAFieldAttribute(32, "float", "rotAngle", 4)] public float rotAngle; [DNAFieldAttribute(33, "short", "rotmode", 2)] public short rotmode; [DNAFieldAttribute(34, "char", "_pad[6]", 1)] public char[] _pad = new System.Char[6]; [DNAFieldAttribute(35, "float", "chan_mat[4][4]", 4)] public float[,] chan_mat = new System.Single[4,4]; [DNAFieldAttribute(36, "float", "pose_mat[4][4]", 4)] public float[,] pose_mat = new System.Single[4,4]; [DNAFieldAttribute(37, "float", "disp_mat[4][4]", 4)] public float[,] disp_mat = new System.Single[4,4]; [DNAFieldAttribute(38, "float", "disp_tail_mat[4][4]", 4)] public float[,] disp_tail_mat = new System.Single[4,4]; [DNAFieldAttribute(39, "float", "constinv[4][4]", 4)] public float[,] constinv = new System.Single[4,4]; [DNAFieldAttribute(40, "float", "pose_head[3]", 4)] public float[] pose_head = new System.Single[3]; [DNAFieldAttribute(41, "float", "pose_tail[3]", 4)] public float[] pose_tail = new System.Single[3]; [DNAFieldAttribute(42, "float", "limitmin[3]", 4)] public float[] limitmin = new System.Single[3]; [DNAFieldAttribute(43, "float", "limitmax[3]", 4)] public float[] limitmax = new System.Single[3]; [DNAFieldAttribute(44, "float", "stiffness[3]", 4)] public float[] stiffness = new System.Single[3]; [DNAFieldAttribute(45, "float", "ikstretch", 4)] public float ikstretch; [DNAFieldAttribute(46, "float", "ikrotweight", 4)] public float ikrotweight; [DNAFieldAttribute(47, "float", "iklinweight", 4)] public float iklinweight; [DNAFieldAttribute(48, "float", "roll1", 4)] public float roll1; [DNAFieldAttribute(49, "float", "roll2", 4)] public float roll2; [DNAFieldAttribute(50, "float", "curveInX", 4)] public float curveInX; [DNAFieldAttribute(51, "float", "curveInY", 4)] public float curveInY; [DNAFieldAttribute(52, "float", "curveOutX", 4)] public float curveOutX; [DNAFieldAttribute(53, "float", "curveOutY", 4)] public float curveOutY; [DNAFieldAttribute(54, "float", "ease1", 4)] public float ease1; [DNAFieldAttribute(55, "float", "ease2", 4)] public float ease2; [DNAFieldAttribute(56, "float", "scaleIn", 4)] public float scaleIn; [DNAFieldAttribute(57, "float", "scale_in_y", 4)] public float scale_in_y; [DNAFieldAttribute(58, "float", "scaleOut", 4)] public float scaleOut; [DNAFieldAttribute(59, "float", "scale_out_y", 4)] public float scale_out_y; [DNAFieldAttribute(60, "float", "scale_in[3]", 4)] public float[] scale_in = new System.Single[3]; [DNAFieldAttribute(61, "float", "scale_out[3]", 4)] public float[] scale_out = new System.Single[3]; [DNAFieldAttribute(62, "bPoseChannel", "*bbone_prev", 1016)] public bPoseChannel ptr_bbone_prev; [DNAFieldAttribute(63, "bPoseChannel", "*bbone_next", 1016)] public bPoseChannel ptr_bbone_next; [DNAFieldAttribute(64, "void", "*temp", 0)] public object ptr_temp; [DNAFieldAttribute(65, "bPoseChannelDrawData", "*draw_data", 0)] public bPoseChannelDrawData ptr_draw_data; [DNAFieldAttribute(66, "bPoseChannel", "*orig_pchan", 1016)] public bPoseChannel ptr_orig_pchan; [DNAFieldAttribute(67, "BoneColor", "color", 24)] public BoneColor color; [DNAFieldAttribute(68, "bPoseChannel_Runtime", "runtime", 168)] public bPoseChannel_Runtime runtime; public bPoseChannel( bPoseChannel ptr_next, bPoseChannel ptr_prev, IDProperty ptr_prop, ListBase constraints, char[] name, short flag, short ikflag, short protectflag, short agrp_index, char constflag, char selectflag, char drawflag, char bboneflag, char[] _pad0, Bone ptr_bone, bPoseChannel ptr_parent, bPoseChannel ptr_child, ListBase iktree, ListBase siktree, bMotionPath ptr_mpath, Object ptr_custom, bPoseChannel ptr_custom_tx, float custom_scale, float[] custom_scale_xyz, float[] custom_translation, float[] custom_rotation_euler, float custom_shape_wire_width, float[] loc, float[] size, float[] eul, float[] quat, float[] rotAxis, float rotAngle, short rotmode, char[] _pad, float[,] chan_mat, float[,] pose_mat, float[,] disp_mat, float[,] disp_tail_mat, float[,] constinv, float[] pose_head, float[] pose_tail, float[] limitmin, float[] limitmax, float[] stiffness, float ikstretch, float ikrotweight, float iklinweight, float roll1, float roll2, float curveInX, float curveInY, float curveOutX, float curveOutY, float ease1, float ease2, float scaleIn, float scale_in_y, float scaleOut, float scale_out_y, float[] scale_in, float[] scale_out, bPoseChannel ptr_bbone_prev, bPoseChannel ptr_bbone_next, object ptr_temp, bPoseChannelDrawData ptr_draw_data, bPoseChannel ptr_orig_pchan, BoneColor color, bPoseChannel_Runtime runtime) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ptr_prop = ptr_prop; this.constraints = constraints; this.name = name; this.flag = flag; this.ikflag = ikflag; this.protectflag = protectflag; this.agrp_index = agrp_index; this.constflag = constflag; this.selectflag = selectflag; this.drawflag = drawflag; this.bboneflag = bboneflag; this._pad0 = _pad0; this.ptr_bone = ptr_bone; this.ptr_parent = ptr_parent; this.ptr_child = ptr_child; this.iktree = iktree; this.siktree = siktree; this.ptr_mpath = ptr_mpath; this.ptr_custom = ptr_custom; this.ptr_custom_tx = ptr_custom_tx; this.custom_scale = custom_scale; this.custom_scale_xyz = custom_scale_xyz; this.custom_translation = custom_translation; this.custom_rotation_euler = custom_rotation_euler; this.custom_shape_wire_width = custom_shape_wire_width; this.loc = loc; this.size = size; this.eul = eul; this.quat = quat; this.rotAxis = rotAxis; this.rotAngle = rotAngle; this.rotmode = rotmode; this._pad = _pad; this.chan_mat = chan_mat; this.pose_mat = pose_mat; this.disp_mat = disp_mat; this.disp_tail_mat = disp_tail_mat; this.constinv = constinv; this.pose_head = pose_head; this.pose_tail = pose_tail; this.limitmin = limitmin; this.limitmax = limitmax; this.stiffness = stiffness; this.ikstretch = ikstretch; this.ikrotweight = ikrotweight; this.iklinweight = iklinweight; this.roll1 = roll1; this.roll2 = roll2; this.curveInX = curveInX; this.curveInY = curveInY; this.curveOutX = curveOutX; this.curveOutY = curveOutY; this.ease1 = ease1; this.ease2 = ease2; this.scaleIn = scaleIn; this.scale_in_y = scale_in_y; this.scaleOut = scaleOut; this.scale_out_y = scale_out_y; this.scale_in = scale_in; this.scale_out = scale_out; this.ptr_bbone_prev = ptr_bbone_prev; this.ptr_bbone_next = ptr_bbone_next; this.ptr_temp = ptr_temp; this.ptr_draw_data = ptr_draw_data; this.ptr_orig_pchan = ptr_orig_pchan; this.color = color; this.runtime = runtime; } } }