//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; public class bUserMenuItem { [DNAFieldAttribute(0, "bUserMenuItem", "*next", 88)] public bUserMenuItem ptr_next; [DNAFieldAttribute(1, "bUserMenuItem", "*prev", 88)] public bUserMenuItem ptr_prev; [DNAFieldAttribute(2, "char", "ui_name[64]", 1)] public char[] ui_name = new System.Char[64]; [DNAFieldAttribute(3, "char", "type", 1)] public char type; [DNAFieldAttribute(4, "char", "_pad0[7]", 1)] public char[] _pad0 = new System.Char[7]; public bUserMenuItem(bUserMenuItem ptr_next, bUserMenuItem ptr_prev, char[] ui_name, char type, char[] _pad0) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.ui_name = ui_name; this.type = type; this._pad0 = _pad0; } } }