//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(983, "MovieTrackingStats", 256)] public struct MovieTrackingStats { [DNAFieldAttribute(0, "char", "message[256]", "System.Char[]", 256, false, 0)] public char[] message = new System.Char[256]; public MovieTrackingStats() { this.message = default; } public MovieTrackingStats(char[] message) { this.message = message; } } }