//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(289, "DashGpencilModifierSegment", 96)] public class DashGpencilModifierSegment { [DNAArrayAttribute(64, "char", 0, "name[64]", "System.Char[]", 64, 0)] public char[] name = new System.Char[64]; [DNAFieldAttribute(8, "DashGpencilModifierData", 1, "*dmd", "DashGpencilModifierData", true, 64)] public DashGpencilModifierData dmd; [DNAFieldAttribute(4, "int", 2, "dash", "int", false, 72)] public int dash; [DNAFieldAttribute(4, "int", 3, "gap", "int", false, 76)] public int gap; [DNAFieldAttribute(4, "float", 4, "radius", "float", false, 80)] public float radius; [DNAFieldAttribute(4, "float", 5, "opacity", "float", false, 84)] public float opacity; [DNAFieldAttribute(4, "int", 6, "mat_nr", "int", false, 88)] public int mat_nr; [DNAFieldAttribute(4, "int", 7, "flag", "int", false, 92)] public int flag; public DashGpencilModifierSegment() { this.name = default; this.dmd = default; this.dash = default; this.gap = default; this.radius = default; this.opacity = default; this.mat_nr = default; this.flag = default; } public DashGpencilModifierSegment(char[] name, DashGpencilModifierData dmd, int dash, int gap, float radius, float opacity, int mat_nr, int flag) { this.name = name; this.dmd = dmd; this.dash = dash; this.gap = gap; this.radius = radius; this.opacity = opacity; this.mat_nr = mat_nr; this.flag = flag; } } }