//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(525, "GreasePencilModifierInfluenceData", 168)] public class GreasePencilModifierInfluenceData { [DNAFieldAttribute(4, "int", 0, "flag", "int", false, 0)] public int flag; [DNAArrayAttribute(4, "char", 1, "_pad1[4]", "System.Char[]", 4, 4)] public char[] _pad1 = new System.Char[4]; [DNAArrayAttribute(64, "char", 2, "layer_name[64]", "System.Char[]", 64, 8)] public char[] layer_name = new System.Char[64]; [DNAFieldAttribute(8, "Material", 3, "*material", "Material", true, 72)] public Material material; [DNAFieldAttribute(4, "int", 4, "layer_pass", "int", false, 80)] public int layer_pass; [DNAFieldAttribute(4, "int", 5, "material_pass", "int", false, 84)] public int material_pass; [DNAArrayAttribute(64, "char", 6, "vertex_group_name[64]", "System.Char[]", 64, 88)] public char[] vertex_group_name = new System.Char[64]; [DNAFieldAttribute(8, "CurveMapping", 7, "*custom_curve", "CurveMapping", true, 152)] public CurveMapping custom_curve; [DNAFieldAttribute(8, "void", 8, "*_pad2", "void", true, 160)] public object _pad2; public GreasePencilModifierInfluenceData() { this.flag = default; this._pad1 = default; this.layer_name = default; this.material = default; this.layer_pass = default; this.material_pass = default; this.vertex_group_name = default; this.custom_curve = default; this._pad2 = default; } public GreasePencilModifierInfluenceData(int flag, char[] _pad1, char[] layer_name, Material material, int layer_pass, int material_pass, char[] vertex_group_name, CurveMapping custom_curve, object _pad2) { this.flag = flag; this._pad1 = _pad1; this.layer_name = layer_name; this.material = material; this.layer_pass = layer_pass; this.material_pass = material_pass; this.vertex_group_name = vertex_group_name; this.custom_curve = custom_curve; this._pad2 = _pad2; } } }