//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(924, "SwirlShaderFxData", 168)] public class SwirlShaderFxData { [DNAFieldAttribute(104, "ShaderFxData", 0, "shaderfx", "ShaderFxData", false, 0)] public ShaderFxData shaderfx; [DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 104)] public Object @object; [DNAFieldAttribute(4, "int", 2, "flag", "int", false, 112)] public int flag; [DNAFieldAttribute(4, "int", 3, "radius", "int", false, 116)] public int radius; [DNAFieldAttribute(4, "float", 4, "angle", "float", false, 120)] public float angle; [DNAFieldAttribute(4, "int", 5, "transparent", "int", false, 124)] public int transparent; [DNAFieldAttribute(40, "ShaderFxData_Runtime", 6, "runtime", "ShaderFxData_Runtime", false, 128)] public ShaderFxData_Runtime runtime; public SwirlShaderFxData() { this.shaderfx = default; this.@object = default; this.flag = default; this.radius = default; this.angle = default; this.transparent = default; this.runtime = default; } public SwirlShaderFxData(ShaderFxData shaderfx, Object @object, int flag, int radius, float angle, int transparent, ShaderFxData_Runtime runtime) { this.shaderfx = shaderfx; this.@object = @object; this.flag = flag; this.radius = radius; this.angle = angle; this.transparent = transparent; this.runtime = runtime; } } }