//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(284, "ArrayGpencilModifierData", 336)] public class ArrayGpencilModifierData { [DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)] public GpencilModifierData modifier; [DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 104)] public Object @object; [DNAFieldAttribute(8, "Material", 2, "*material", "Material", true, 112)] public Material material; [DNAFieldAttribute(4, "int", 3, "count", "int", false, 120)] public int count; [DNAFieldAttribute(4, "int", 4, "flag", "int", false, 124)] public int flag; [DNAFieldAttribute(12, "float", 5, "offset[3]", "System.Single[]", false, 128)] public float[] offset = new System.Single[3]; [DNAFieldAttribute(12, "float", 6, "shift[3]", "System.Single[]", false, 140)] public float[] shift = new System.Single[3]; [DNAFieldAttribute(12, "float", 7, "rnd_offset[3]", "System.Single[]", false, 152)] public float[] rnd_offset = new System.Single[3]; [DNAFieldAttribute(12, "float", 8, "rnd_rot[3]", "System.Single[]", false, 164)] public float[] rnd_rot = new System.Single[3]; [DNAFieldAttribute(12, "float", 9, "rnd_scale[3]", "System.Single[]", false, 176)] public float[] rnd_scale = new System.Single[3]; [DNAFieldAttribute(4, "char", 10, "_pad[4]", "System.Char[]", false, 188)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(4, "int", 11, "seed", "int", false, 192)] public int seed; [DNAFieldAttribute(4, "int", 12, "pass_index", "int", false, 196)] public int pass_index; [DNAFieldAttribute(64, "char", 13, "layername[64]", "System.Char[]", false, 200)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(64, "char", 14, "materialname[64]", "System.Char[]", false, 264)] public char[] materialname = new System.Char[64]; [DNAFieldAttribute(4, "int", 15, "mat_rpl", "int", false, 328)] public int mat_rpl; [DNAFieldAttribute(4, "int", 16, "layer_pass", "int", false, 332)] public int layer_pass; public ArrayGpencilModifierData() { this.modifier = default; this.@object = default; this.material = default; this.count = default; this.flag = default; this.offset = default; this.shift = default; this.rnd_offset = default; this.rnd_rot = default; this.rnd_scale = default; this._pad = default; this.seed = default; this.pass_index = default; this.layername = default; this.materialname = default; this.mat_rpl = default; this.layer_pass = default; } public ArrayGpencilModifierData( GpencilModifierData modifier, Object @object, Material material, int count, int flag, float[] offset, float[] shift, float[] rnd_offset, float[] rnd_rot, float[] rnd_scale, char[] _pad, int seed, int pass_index, char[] layername, char[] materialname, int mat_rpl, int layer_pass) { this.modifier = modifier; this.@object = @object; this.material = material; this.count = count; this.flag = flag; this.offset = offset; this.shift = shift; this.rnd_offset = rnd_offset; this.rnd_rot = rnd_rot; this.rnd_scale = rnd_scale; this._pad = _pad; this.seed = seed; this.pass_index = pass_index; this.layername = layername; this.materialname = materialname; this.mat_rpl = mat_rpl; this.layer_pass = layer_pass; } } }