//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(312, "GreasePencilFrame", 12)] public class GreasePencilFrame { [DNAFieldAttribute(4, "int", 0, "drawing_index", "int", false, 0)] public int drawing_index; [DNAFieldAttribute(4, "int", 1, "flag", "int", false, 4)] public int flag; [DNAFieldAttribute(1, "int8_t", 2, "type", "int8_t", false, 8)] public sbyte type; [DNAFieldAttribute(3, "char", 3, "_pad[3]", "System.Char[]", false, 9)] public char[] _pad = new System.Char[3]; public GreasePencilFrame() { this.drawing_index = default; this.flag = default; this.type = default; this._pad = default; } public GreasePencilFrame(int drawing_index, int flag, sbyte type, char[] _pad) { this.drawing_index = drawing_index; this.flag = flag; this.type = type; this._pad = _pad; } } }