//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(286, "LatticeGpencilModifierData", 336)] public class LatticeGpencilModifierData { [DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)] public GpencilModifierData modifier; [DNAFieldAttribute(8, "Object", 1, "*object", "Object", true, 104)] public Object @object; [DNAFieldAttribute(8, "Material", 2, "*material", "Material", true, 112)] public Material material; [DNAFieldAttribute(64, "char", 3, "layername[64]", "System.Char[]", false, 120)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(64, "char", 4, "materialname[64]", "System.Char[]", false, 184)] public char[] materialname = new System.Char[64]; [DNAFieldAttribute(64, "char", 5, "vgname[64]", "System.Char[]", false, 248)] public char[] vgname = new System.Char[64]; [DNAFieldAttribute(4, "int", 6, "pass_index", "int", false, 312)] public int pass_index; [DNAFieldAttribute(4, "int", 7, "flag", "int", false, 316)] public int flag; [DNAFieldAttribute(4, "float", 8, "strength", "float", false, 320)] public float strength; [DNAFieldAttribute(4, "int", 9, "layer_pass", "int", false, 324)] public int layer_pass; [DNAFieldAttribute(8, "LatticeDeformData", 10, "*cache_data", "LatticeDeformData", true, 328)] public LatticeDeformData cache_data; public LatticeGpencilModifierData() { this.modifier = default; this.@object = default; this.material = default; this.layername = default; this.materialname = default; this.vgname = default; this.pass_index = default; this.flag = default; this.strength = default; this.layer_pass = default; this.cache_data = default; } public LatticeGpencilModifierData(GpencilModifierData modifier, Object @object, Material material, char[] layername, char[] materialname, char[] vgname, int pass_index, int flag, float strength, int layer_pass, LatticeDeformData cache_data) { this.modifier = modifier; this.@object = @object; this.material = material; this.layername = layername; this.materialname = materialname; this.vgname = vgname; this.pass_index = pass_index; this.flag = flag; this.strength = strength; this.layer_pass = layer_pass; this.cache_data = cache_data; } } }