//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(343, "LayerCollection", 64)] public class LayerCollection { [DNAFieldAttribute(8, "LayerCollection", 0, "*next", "LayerCollection", true, 0)] public LayerCollection next; [DNAFieldAttribute(8, "LayerCollection", 1, "*prev", "LayerCollection", true, 8)] public LayerCollection prev; [DNAFieldAttribute(8, "Collection", 2, "*collection", "Collection", true, 16)] public Collection collection; [DNAFieldAttribute(8, "void", 3, "*_pad1", "void", true, 24)] public object _pad1; [DNAFieldAttribute(2, "short", 4, "flag", "short", false, 32)] public short flag; [DNAFieldAttribute(2, "short", 5, "runtime_flag", "short", false, 34)] public short runtime_flag; [DNAFieldAttribute(4, "char", 6, "_pad[4]", "System.Char[]", false, 36)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(16, "ListBase", 7, "layer_collections", "ListBase", false, 40)] public ListBase layer_collections; [DNAFieldAttribute(2, "short", 8, "local_collections_bits", "short", false, 56)] public short local_collections_bits; [DNAFieldAttribute(6, "short", 9, "_pad2[3]", "System.Int16[]", false, 58)] public short[] _pad2 = new System.Int16[3]; public LayerCollection() { this.next = default; this.prev = default; this.collection = default; this._pad1 = default; this.flag = default; this.runtime_flag = default; this._pad = default; this.layer_collections = default; this.local_collections_bits = default; this._pad2 = default; } public LayerCollection(LayerCollection next, LayerCollection prev, Collection collection, object _pad1, short flag, short runtime_flag, char[] _pad, ListBase layer_collections, short local_collections_bits, short[] _pad2) { this.next = next; this.prev = prev; this.collection = collection; this._pad1 = _pad1; this.flag = flag; this.runtime_flag = runtime_flag; this._pad = _pad; this.layer_collections = layer_collections; this.local_collections_bits = local_collections_bits; this._pad2 = _pad2; } } }