//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(432, "MVertSkin", 16)] public class MVertSkin { [DNAFieldAttribute(12, "float", 0, "radius[3]", "System.Single[]", false, 0)] public float[] radius = new System.Single[3]; [DNAFieldAttribute(4, "int", 1, "flag", "int", false, 12)] public int flag; public MVertSkin() { this.radius = default; this.flag = default; } public MVertSkin(float[] radius, int flag) { this.radius = radius; this.flag = flag; } } }