//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(785, "ParticleSettings", 968)] public class ParticleSettings { [DNAFieldAttribute(208, "ID", 0, "id", "ID", false, 0)] public ID id; [DNAFieldAttribute(8, "AnimData", 1, "*adt", "AnimData", true, 208)] public AnimData adt; [DNAFieldAttribute(8, "BoidSettings", 2, "*boids", "BoidSettings", true, 216)] public BoidSettings boids; [DNAFieldAttribute(8, "SPHFluidSettings", 3, "*fluid", "SPHFluidSettings", true, 224)] public SPHFluidSettings fluid; [DNAFieldAttribute(8, "EffectorWeights", 4, "*effector_weights", "EffectorWeights", true, 232)] public EffectorWeights effector_weights; [DNAFieldAttribute(8, "Collection", 5, "*collision_group", "Collection", true, 240)] public Collection collision_group; [DNAFieldAttribute(4, "int", 6, "flag", "int", false, 248)] public int flag; [DNAFieldAttribute(4, "char", 7, "_pad1[4]", "System.Char[]", false, 252)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(2, "short", 8, "type", "short", false, 256)] public short type; [DNAFieldAttribute(2, "short", 9, "from", "short", false, 258)] public short from; [DNAFieldAttribute(2, "short", 10, "distr", "short", false, 260)] public short distr; [DNAFieldAttribute(2, "short", 11, "texact", "short", false, 262)] public short texact; [DNAFieldAttribute(2, "short", 12, "phystype", "short", false, 264)] public short phystype; [DNAFieldAttribute(2, "short", 13, "rotmode", "short", false, 266)] public short rotmode; [DNAFieldAttribute(2, "short", 14, "avemode", "short", false, 268)] public short avemode; [DNAFieldAttribute(2, "short", 15, "reactevent", "short", false, 270)] public short reactevent; [DNAFieldAttribute(4, "int", 16, "draw", "int", false, 272)] public int draw; [DNAFieldAttribute(4, "float", 17, "draw_size", "float", false, 276)] public float draw_size; [DNAFieldAttribute(2, "short", 18, "draw_as", "short", false, 280)] public short draw_as; [DNAFieldAttribute(2, "short", 19, "childtype", "short", false, 282)] public short childtype; [DNAFieldAttribute(4, "char", 20, "_pad2[4]", "System.Char[]", false, 284)] public char[] _pad2 = new System.Char[4]; [DNAFieldAttribute(2, "short", 21, "ren_as", "short", false, 288)] public short ren_as; [DNAFieldAttribute(2, "short", 22, "subframes", "short", false, 290)] public short subframes; [DNAFieldAttribute(2, "short", 23, "draw_col", "short", false, 292)] public short draw_col; [DNAFieldAttribute(2, "short", 24, "draw_step", "short", false, 294)] public short draw_step; [DNAFieldAttribute(2, "short", 25, "ren_step", "short", false, 296)] public short ren_step; [DNAFieldAttribute(2, "short", 26, "hair_step", "short", false, 298)] public short hair_step; [DNAFieldAttribute(2, "short", 27, "keys_step", "short", false, 300)] public short keys_step; [DNAFieldAttribute(2, "short", 28, "adapt_angle", "short", false, 302)] public short adapt_angle; [DNAFieldAttribute(2, "short", 29, "adapt_pix", "short", false, 304)] public short adapt_pix; [DNAFieldAttribute(2, "short", 30, "disp", "short", false, 306)] public short disp; [DNAFieldAttribute(2, "short", 31, "omat", "short", false, 308)] public short omat; [DNAFieldAttribute(2, "short", 32, "interpolation", "short", false, 310)] public short interpolation; [DNAFieldAttribute(2, "short", 33, "integrator", "short", false, 312)] public short integrator; [DNAFieldAttribute(2, "short", 34, "rotfrom", "short", false, 314)] public short rotfrom; [DNAFieldAttribute(2, "short", 35, "kink", "short", false, 316)] public short kink; [DNAFieldAttribute(2, "short", 36, "kink_axis", "short", false, 318)] public short kink_axis; [DNAFieldAttribute(2, "short", 37, "bb_align", "short", false, 320)] public short bb_align; [DNAFieldAttribute(2, "short", 38, "bb_uv_split", "short", false, 322)] public short bb_uv_split; [DNAFieldAttribute(2, "short", 39, "bb_anim", "short", false, 324)] public short bb_anim; [DNAFieldAttribute(2, "short", 40, "bb_split_offset", "short", false, 326)] public short bb_split_offset; [DNAFieldAttribute(4, "float", 41, "bb_tilt", "float", false, 328)] public float bb_tilt; [DNAFieldAttribute(4, "float", 42, "bb_rand_tilt", "float", false, 332)] public float bb_rand_tilt; [DNAFieldAttribute(8, "float", 43, "bb_offset[2]", "System.Single[]", false, 336)] public float[] bb_offset = new System.Single[2]; [DNAFieldAttribute(8, "float", 44, "bb_size[2]", "System.Single[]", false, 344)] public float[] bb_size = new System.Single[2]; [DNAFieldAttribute(4, "float", 45, "bb_vel_head", "float", false, 352)] public float bb_vel_head; [DNAFieldAttribute(4, "float", 46, "bb_vel_tail", "float", false, 356)] public float bb_vel_tail; [DNAFieldAttribute(4, "float", 47, "color_vec_max", "float", false, 360)] public float color_vec_max; [DNAFieldAttribute(4, "float", 48, "sta", "float", false, 364)] public float sta; [DNAFieldAttribute(4, "float", 49, "end", "float", false, 368)] public float end; [DNAFieldAttribute(4, "float", 50, "lifetime", "float", false, 372)] public float lifetime; [DNAFieldAttribute(4, "float", 51, "randlife", "float", false, 376)] public float randlife; [DNAFieldAttribute(4, "float", 52, "timetweak", "float", false, 380)] public float timetweak; [DNAFieldAttribute(4, "float", 53, "courant_target", "float", false, 384)] public float courant_target; [DNAFieldAttribute(4, "float", 54, "jitfac", "float", false, 388)] public float jitfac; [DNAFieldAttribute(4, "float", 55, "eff_hair", "float", false, 392)] public float eff_hair; [DNAFieldAttribute(4, "float", 56, "grid_rand", "float", false, 396)] public float grid_rand; [DNAFieldAttribute(4, "float", 57, "ps_offset[1]", "System.Single[]", false, 400)] public float[] ps_offset = new System.Single[1]; [DNAFieldAttribute(4, "int", 58, "totpart", "int", false, 404)] public int totpart; [DNAFieldAttribute(4, "int", 59, "userjit", "int", false, 408)] public int userjit; [DNAFieldAttribute(4, "int", 60, "grid_res", "int", false, 412)] public int grid_res; [DNAFieldAttribute(4, "int", 61, "effector_amount", "int", false, 416)] public int effector_amount; [DNAFieldAttribute(2, "short", 62, "time_flag", "short", false, 420)] public short time_flag; [DNAFieldAttribute(6, "char", 63, "_pad0[6]", "System.Char[]", false, 422)] public char[] _pad0 = new System.Char[6]; [DNAFieldAttribute(4, "float", 64, "normfac", "float", false, 428)] public float normfac; [DNAFieldAttribute(4, "float", 65, "obfac", "float", false, 432)] public float obfac; [DNAFieldAttribute(4, "float", 66, "randfac", "float", false, 436)] public float randfac; [DNAFieldAttribute(4, "float", 67, "partfac", "float", false, 440)] public float partfac; [DNAFieldAttribute(4, "float", 68, "tanfac", "float", false, 444)] public float tanfac; [DNAFieldAttribute(4, "float", 69, "tanphase", "float", false, 448)] public float tanphase; [DNAFieldAttribute(4, "float", 70, "reactfac", "float", false, 452)] public float reactfac; [DNAFieldAttribute(12, "float", 71, "ob_vel[3]", "System.Single[]", false, 456)] public float[] ob_vel = new System.Single[3]; [DNAFieldAttribute(4, "float", 72, "avefac", "float", false, 468)] public float avefac; [DNAFieldAttribute(4, "float", 73, "phasefac", "float", false, 472)] public float phasefac; [DNAFieldAttribute(4, "float", 74, "randrotfac", "float", false, 476)] public float randrotfac; [DNAFieldAttribute(4, "float", 75, "randphasefac", "float", false, 480)] public float randphasefac; [DNAFieldAttribute(4, "float", 76, "mass", "float", false, 484)] public float mass; [DNAFieldAttribute(4, "float", 77, "size", "float", false, 488)] public float size; [DNAFieldAttribute(4, "float", 78, "randsize", "float", false, 492)] public float randsize; [DNAFieldAttribute(12, "float", 79, "acc[3]", "System.Single[]", false, 496)] public float[] acc = new System.Single[3]; [DNAFieldAttribute(4, "float", 80, "dragfac", "float", false, 508)] public float dragfac; [DNAFieldAttribute(4, "float", 81, "brownfac", "float", false, 512)] public float brownfac; [DNAFieldAttribute(4, "float", 82, "dampfac", "float", false, 516)] public float dampfac; [DNAFieldAttribute(4, "float", 83, "randlength", "float", false, 520)] public float randlength; [DNAFieldAttribute(4, "int", 84, "child_flag", "int", false, 524)] public int child_flag; [DNAFieldAttribute(4, "char", 85, "_pad3[4]", "System.Char[]", false, 528)] public char[] _pad3 = new System.Char[4]; [DNAFieldAttribute(4, "int", 86, "child_nbr", "int", false, 532)] public int child_nbr; [DNAFieldAttribute(4, "int", 87, "ren_child_nbr", "int", false, 536)] public int ren_child_nbr; [DNAFieldAttribute(4, "float", 88, "parents", "float", false, 540)] public float parents; [DNAFieldAttribute(4, "float", 89, "childsize", "float", false, 544)] public float childsize; [DNAFieldAttribute(4, "float", 90, "childrandsize", "float", false, 548)] public float childrandsize; [DNAFieldAttribute(4, "float", 91, "childrad", "float", false, 552)] public float childrad; [DNAFieldAttribute(4, "float", 92, "childflat", "float", false, 556)] public float childflat; [DNAFieldAttribute(4, "float", 93, "clumpfac", "float", false, 560)] public float clumpfac; [DNAFieldAttribute(4, "float", 94, "clumppow", "float", false, 564)] public float clumppow; [DNAFieldAttribute(4, "float", 95, "kink_amp", "float", false, 568)] public float kink_amp; [DNAFieldAttribute(4, "float", 96, "kink_freq", "float", false, 572)] public float kink_freq; [DNAFieldAttribute(4, "float", 97, "kink_shape", "float", false, 576)] public float kink_shape; [DNAFieldAttribute(4, "float", 98, "kink_flat", "float", false, 580)] public float kink_flat; [DNAFieldAttribute(4, "float", 99, "kink_amp_clump", "float", false, 584)] public float kink_amp_clump; [DNAFieldAttribute(4, "int", 100, "kink_extra_steps", "int", false, 588)] public int kink_extra_steps; [DNAFieldAttribute(4, "char", 101, "_pad4[4]", "System.Char[]", false, 592)] public char[] _pad4 = new System.Char[4]; [DNAFieldAttribute(4, "float", 102, "kink_axis_random", "float", false, 596)] public float kink_axis_random; [DNAFieldAttribute(4, "float", 103, "kink_amp_random", "float", false, 600)] public float kink_amp_random; [DNAFieldAttribute(4, "float", 104, "rough1", "float", false, 604)] public float rough1; [DNAFieldAttribute(4, "float", 105, "rough1_size", "float", false, 608)] public float rough1_size; [DNAFieldAttribute(4, "float", 106, "rough2", "float", false, 612)] public float rough2; [DNAFieldAttribute(4, "float", 107, "rough2_size", "float", false, 616)] public float rough2_size; [DNAFieldAttribute(4, "float", 108, "rough2_thres", "float", false, 620)] public float rough2_thres; [DNAFieldAttribute(4, "float", 109, "rough_end", "float", false, 624)] public float rough_end; [DNAFieldAttribute(4, "float", 110, "rough_end_shape", "float", false, 628)] public float rough_end_shape; [DNAFieldAttribute(4, "float", 111, "clength", "float", false, 632)] public float clength; [DNAFieldAttribute(4, "float", 112, "clength_thres", "float", false, 636)] public float clength_thres; [DNAFieldAttribute(4, "float", 113, "parting_fac", "float", false, 640)] public float parting_fac; [DNAFieldAttribute(4, "float", 114, "parting_min", "float", false, 644)] public float parting_min; [DNAFieldAttribute(4, "float", 115, "parting_max", "float", false, 648)] public float parting_max; [DNAFieldAttribute(4, "float", 116, "branch_thres", "float", false, 652)] public float branch_thres; [DNAFieldAttribute(8, "float", 117, "draw_line[2]", "System.Single[]", false, 656)] public float[] draw_line = new System.Single[2]; [DNAFieldAttribute(4, "float", 118, "path_start", "float", false, 664)] public float path_start; [DNAFieldAttribute(4, "float", 119, "path_end", "float", false, 668)] public float path_end; [DNAFieldAttribute(4, "int", 120, "trail_count", "int", false, 672)] public int trail_count; [DNAFieldAttribute(4, "int", 121, "keyed_loops", "int", false, 676)] public int keyed_loops; [DNAFieldAttribute(8, "CurveMapping", 122, "*clumpcurve", "CurveMapping", true, 680)] public CurveMapping clumpcurve; [DNAFieldAttribute(8, "CurveMapping", 123, "*roughcurve", "CurveMapping", true, 688)] public CurveMapping roughcurve; [DNAFieldAttribute(4, "float", 124, "clump_noise_size", "float", false, 696)] public float clump_noise_size; [DNAFieldAttribute(4, "float", 125, "bending_random", "float", false, 700)] public float bending_random; [DNAFieldAttribute(144, "MTex", 126, "*mtex[18]", "MTex[]", true, 704)] public MTex[] mtex = new MTex[18]; [DNAFieldAttribute(8, "Collection", 127, "*dup_group", "Collection", true, 848)] public Collection dup_group; [DNAFieldAttribute(16, "ListBase", 128, "dupliweights", "ListBase", false, 856)] public ListBase dupliweights; [DNAFieldAttribute(8, "Collection", 129, "*force_group", "Collection", true, 872)] public Collection force_group; [DNAFieldAttribute(8, "Object", 130, "*dup_ob", "Object", true, 880)] public Object dup_ob; [DNAFieldAttribute(8, "Object", 131, "*bb_ob", "Object", true, 888)] public Object bb_ob; [DNAFieldAttribute(8, "Ipo", 132, "*ipo", "Ipo", true, 896)] public Ipo ipo; [DNAFieldAttribute(8, "PartDeflect", 133, "*pd", "PartDeflect", true, 904)] public PartDeflect pd; [DNAFieldAttribute(8, "PartDeflect", 134, "*pd2", "PartDeflect", true, 912)] public PartDeflect pd2; [DNAFieldAttribute(2, "short", 135, "use_modifier_stack", "short", false, 920)] public short use_modifier_stack; [DNAFieldAttribute(2, "char", 136, "_pad5[2]", "System.Char[]", false, 922)] public char[] _pad5 = new System.Char[2]; [DNAFieldAttribute(2, "short", 137, "shape_flag", "short", false, 924)] public short shape_flag; [DNAFieldAttribute(2, "char", 138, "_pad6[2]", "System.Char[]", false, 926)] public char[] _pad6 = new System.Char[2]; [DNAFieldAttribute(4, "float", 139, "twist", "float", false, 928)] public float twist; [DNAFieldAttribute(4, "char", 140, "_pad8[4]", "System.Char[]", false, 932)] public char[] _pad8 = new System.Char[4]; [DNAFieldAttribute(4, "float", 141, "shape", "float", false, 936)] public float shape; [DNAFieldAttribute(4, "float", 142, "rad_root", "float", false, 940)] public float rad_root; [DNAFieldAttribute(4, "float", 143, "rad_tip", "float", false, 944)] public float rad_tip; [DNAFieldAttribute(4, "float", 144, "rad_scale", "float", false, 948)] public float rad_scale; [DNAFieldAttribute(8, "CurveMapping", 145, "*twistcurve", "CurveMapping", true, 952)] public CurveMapping twistcurve; [DNAFieldAttribute(8, "void", 146, "*_pad7", "void", true, 960)] public object _pad7; public ParticleSettings() { this.id = default; this.adt = default; this.boids = default; this.fluid = default; this.effector_weights = default; this.collision_group = default; this.flag = default; this._pad1 = default; this.type = default; this.from = default; this.distr = default; this.texact = default; this.phystype = default; this.rotmode = default; this.avemode = default; this.reactevent = default; this.draw = default; this.draw_size = default; this.draw_as = default; this.childtype = default; this._pad2 = default; this.ren_as = default; this.subframes = default; this.draw_col = default; this.draw_step = default; this.ren_step = default; this.hair_step = default; this.keys_step = default; this.adapt_angle = default; this.adapt_pix = default; this.disp = default; this.omat = default; this.interpolation = default; this.integrator = default; this.rotfrom = default; this.kink = default; this.kink_axis = default; this.bb_align = default; this.bb_uv_split = default; this.bb_anim = default; this.bb_split_offset = default; this.bb_tilt = default; this.bb_rand_tilt = default; this.bb_offset = default; this.bb_size = default; this.bb_vel_head = default; this.bb_vel_tail = default; this.color_vec_max = default; this.sta = default; this.end = default; this.lifetime = default; this.randlife = default; this.timetweak = default; this.courant_target = default; this.jitfac = default; this.eff_hair = default; this.grid_rand = default; this.ps_offset = default; this.totpart = default; this.userjit = default; this.grid_res = default; this.effector_amount = default; this.time_flag = default; this._pad0 = default; this.normfac = default; this.obfac = default; this.randfac = default; this.partfac = default; this.tanfac = default; this.tanphase = default; this.reactfac = default; this.ob_vel = default; this.avefac = default; this.phasefac = default; this.randrotfac = default; this.randphasefac = default; this.mass = default; this.size = default; this.randsize = default; this.acc = default; this.dragfac = default; this.brownfac = default; this.dampfac = default; this.randlength = default; this.child_flag = default; this._pad3 = default; this.child_nbr = default; this.ren_child_nbr = default; this.parents = default; this.childsize = default; this.childrandsize = default; this.childrad = default; this.childflat = default; this.clumpfac = default; this.clumppow = default; this.kink_amp = default; this.kink_freq = default; this.kink_shape = default; this.kink_flat = default; this.kink_amp_clump = default; this.kink_extra_steps = default; this._pad4 = default; this.kink_axis_random = default; this.kink_amp_random = default; this.rough1 = default; this.rough1_size = default; this.rough2 = default; this.rough2_size = default; this.rough2_thres = default; this.rough_end = default; this.rough_end_shape = default; this.clength = default; this.clength_thres = default; this.parting_fac = default; this.parting_min = default; this.parting_max = default; this.branch_thres = default; this.draw_line = default; this.path_start = default; this.path_end = default; this.trail_count = default; this.keyed_loops = default; this.clumpcurve = default; this.roughcurve = default; this.clump_noise_size = default; this.bending_random = default; this.mtex = default; this.dup_group = default; this.dupliweights = default; this.force_group = default; this.dup_ob = default; this.bb_ob = default; this.ipo = default; this.pd = default; this.pd2 = default; this.use_modifier_stack = default; this._pad5 = default; this.shape_flag = default; this._pad6 = default; this.twist = default; this._pad8 = default; this.shape = default; this.rad_root = default; this.rad_tip = default; this.rad_scale = default; this.twistcurve = default; this._pad7 = default; } public ParticleSettings( ID id, AnimData adt, BoidSettings boids, SPHFluidSettings fluid, EffectorWeights effector_weights, Collection collision_group, int flag, char[] _pad1, short type, short from, short distr, short texact, short phystype, short rotmode, short avemode, short reactevent, int draw, float draw_size, short draw_as, short childtype, char[] _pad2, short ren_as, short subframes, short draw_col, short draw_step, short ren_step, short hair_step, short keys_step, short adapt_angle, short adapt_pix, short disp, short omat, short interpolation, short integrator, short rotfrom, short kink, short kink_axis, short bb_align, short bb_uv_split, short bb_anim, short bb_split_offset, float bb_tilt, float bb_rand_tilt, float[] bb_offset, float[] bb_size, float bb_vel_head, float bb_vel_tail, float color_vec_max, float sta, float end, float lifetime, float randlife, float timetweak, float courant_target, float jitfac, float eff_hair, float grid_rand, float[] ps_offset, int totpart, int userjit, int grid_res, int effector_amount, short time_flag, char[] _pad0, float normfac, float obfac, float randfac, float partfac, float tanfac, float tanphase, float reactfac, float[] ob_vel, float avefac, float phasefac, float randrotfac, float randphasefac, float mass, float size, float randsize, float[] acc, float dragfac, float brownfac, float dampfac, float randlength, int child_flag, char[] _pad3, int child_nbr, int ren_child_nbr, float parents, float childsize, float childrandsize, float childrad, float childflat, float clumpfac, float clumppow, float kink_amp, float kink_freq, float kink_shape, float kink_flat, float kink_amp_clump, int kink_extra_steps, char[] _pad4, float kink_axis_random, float kink_amp_random, float rough1, float rough1_size, float rough2, float rough2_size, float rough2_thres, float rough_end, float rough_end_shape, float clength, float clength_thres, float parting_fac, float parting_min, float parting_max, float branch_thres, float[] draw_line, float path_start, float path_end, int trail_count, int keyed_loops, CurveMapping clumpcurve, CurveMapping roughcurve, float clump_noise_size, float bending_random, MTex[] mtex, Collection dup_group, ListBase dupliweights, Collection force_group, Object dup_ob, Object bb_ob, Ipo ipo, PartDeflect pd, PartDeflect pd2, short use_modifier_stack, char[] _pad5, short shape_flag, char[] _pad6, float twist, char[] _pad8, float shape, float rad_root, float rad_tip, float rad_scale, CurveMapping twistcurve, object _pad7) { this.id = id; this.adt = adt; this.boids = boids; this.fluid = fluid; this.effector_weights = effector_weights; this.collision_group = collision_group; this.flag = flag; this._pad1 = _pad1; this.type = type; this.from = from; this.distr = distr; this.texact = texact; this.phystype = phystype; this.rotmode = rotmode; this.avemode = avemode; this.reactevent = reactevent; this.draw = draw; this.draw_size = draw_size; this.draw_as = draw_as; this.childtype = childtype; this._pad2 = _pad2; this.ren_as = ren_as; this.subframes = subframes; this.draw_col = draw_col; this.draw_step = draw_step; this.ren_step = ren_step; this.hair_step = hair_step; this.keys_step = keys_step; this.adapt_angle = adapt_angle; this.adapt_pix = adapt_pix; this.disp = disp; this.omat = omat; this.interpolation = interpolation; this.integrator = integrator; this.rotfrom = rotfrom; this.kink = kink; this.kink_axis = kink_axis; this.bb_align = bb_align; this.bb_uv_split = bb_uv_split; this.bb_anim = bb_anim; this.bb_split_offset = bb_split_offset; this.bb_tilt = bb_tilt; this.bb_rand_tilt = bb_rand_tilt; this.bb_offset = bb_offset; this.bb_size = bb_size; this.bb_vel_head = bb_vel_head; this.bb_vel_tail = bb_vel_tail; this.color_vec_max = color_vec_max; this.sta = sta; this.end = end; this.lifetime = lifetime; this.randlife = randlife; this.timetweak = timetweak; this.courant_target = courant_target; this.jitfac = jitfac; this.eff_hair = eff_hair; this.grid_rand = grid_rand; this.ps_offset = ps_offset; this.totpart = totpart; this.userjit = userjit; this.grid_res = grid_res; this.effector_amount = effector_amount; this.time_flag = time_flag; this._pad0 = _pad0; this.normfac = normfac; this.obfac = obfac; this.randfac = randfac; this.partfac = partfac; this.tanfac = tanfac; this.tanphase = tanphase; this.reactfac = reactfac; this.ob_vel = ob_vel; this.avefac = avefac; this.phasefac = phasefac; this.randrotfac = randrotfac; this.randphasefac = randphasefac; this.mass = mass; this.size = size; this.randsize = randsize; this.acc = acc; this.dragfac = dragfac; this.brownfac = brownfac; this.dampfac = dampfac; this.randlength = randlength; this.child_flag = child_flag; this._pad3 = _pad3; this.child_nbr = child_nbr; this.ren_child_nbr = ren_child_nbr; this.parents = parents; this.childsize = childsize; this.childrandsize = childrandsize; this.childrad = childrad; this.childflat = childflat; this.clumpfac = clumpfac; this.clumppow = clumppow; this.kink_amp = kink_amp; this.kink_freq = kink_freq; this.kink_shape = kink_shape; this.kink_flat = kink_flat; this.kink_amp_clump = kink_amp_clump; this.kink_extra_steps = kink_extra_steps; this._pad4 = _pad4; this.kink_axis_random = kink_axis_random; this.kink_amp_random = kink_amp_random; this.rough1 = rough1; this.rough1_size = rough1_size; this.rough2 = rough2; this.rough2_size = rough2_size; this.rough2_thres = rough2_thres; this.rough_end = rough_end; this.rough_end_shape = rough_end_shape; this.clength = clength; this.clength_thres = clength_thres; this.parting_fac = parting_fac; this.parting_min = parting_min; this.parting_max = parting_max; this.branch_thres = branch_thres; this.draw_line = draw_line; this.path_start = path_start; this.path_end = path_end; this.trail_count = trail_count; this.keyed_loops = keyed_loops; this.clumpcurve = clumpcurve; this.roughcurve = roughcurve; this.clump_noise_size = clump_noise_size; this.bending_random = bending_random; this.mtex = mtex; this.dup_group = dup_group; this.dupliweights = dupliweights; this.force_group = force_group; this.dup_ob = dup_ob; this.bb_ob = bb_ob; this.ipo = ipo; this.pd = pd; this.pd2 = pd2; this.use_modifier_stack = use_modifier_stack; this._pad5 = _pad5; this.shape_flag = shape_flag; this._pad6 = _pad6; this.twist = twist; this._pad8 = _pad8; this.shape = shape; this.rad_root = rad_root; this.rad_tip = rad_tip; this.rad_scale = rad_scale; this.twistcurve = twistcurve; this._pad7 = _pad7; } } }