//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(827, "SequencerToolSettings", 20)] public class SequencerToolSettings { [DNAFieldAttribute(4, "int", 0, "fit_method", "int", false, 0)] public int fit_method; [DNAFieldAttribute(2, "short", 1, "snap_mode", "short", false, 4)] public short snap_mode; [DNAFieldAttribute(2, "short", 2, "snap_flag", "short", false, 6)] public short snap_flag; [DNAFieldAttribute(4, "int", 3, "overlap_mode", "int", false, 8)] public int overlap_mode; [DNAFieldAttribute(4, "int", 4, "snap_distance", "int", false, 12)] public int snap_distance; [DNAFieldAttribute(4, "int", 5, "pivot_point", "int", false, 16)] public int pivot_point; public SequencerToolSettings() { this.fit_method = default; this.snap_mode = default; this.snap_flag = default; this.overlap_mode = default; this.snap_distance = default; this.pivot_point = default; } public SequencerToolSettings(int fit_method, short snap_mode, short snap_flag, int overlap_mode, int snap_distance, int pivot_point) { this.fit_method = fit_method; this.snap_mode = snap_mode; this.snap_flag = snap_flag; this.overlap_mode = overlap_mode; this.snap_distance = snap_distance; this.pivot_point = pivot_point; } } }