//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(257, "bGPDpalettecolor", 120)] public class bGPDpalettecolor { [DNAFieldAttribute(8, "bGPDpalettecolor", 0, "*next", "bGPDpalettecolor", true, 0)] public bGPDpalettecolor next; [DNAFieldAttribute(8, "bGPDpalettecolor", 1, "*prev", "bGPDpalettecolor", true, 8)] public bGPDpalettecolor prev; [DNAFieldAttribute(64, "char", 2, "info[64]", "System.Char[]", false, 16)] public char[] info = new System.Char[64]; [DNAFieldAttribute(16, "float", 3, "color[4]", "System.Single[]", false, 80)] public float[] color = new System.Single[4]; [DNAFieldAttribute(16, "float", 4, "fill[4]", "System.Single[]", false, 96)] public float[] fill = new System.Single[4]; [DNAFieldAttribute(2, "short", 5, "flag", "short", false, 112)] public short flag; [DNAFieldAttribute(6, "char", 6, "_pad[6]", "System.Char[]", false, 114)] public char[] _pad = new System.Char[6]; public bGPDpalettecolor() { this.next = default; this.prev = default; this.info = default; this.color = default; this.fill = default; this.flag = default; this._pad = default; } public bGPDpalettecolor(bGPDpalettecolor next, bGPDpalettecolor prev, char[] info, float[] color, float[] fill, short flag, char[] _pad) { this.next = next; this.prev = prev; this.info = info; this.color = color; this.fill = fill; this.flag = flag; this._pad = _pad; } } }