//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(197, "bRotLimitConstraint", 32)] public class bRotLimitConstraint { [DNAFieldAttribute(4, "float", 0, "xmin", "float", false, 0)] public float xmin; [DNAFieldAttribute(4, "float", 1, "xmax", "float", false, 4)] public float xmax; [DNAFieldAttribute(4, "float", 2, "ymin", "float", false, 8)] public float ymin; [DNAFieldAttribute(4, "float", 3, "ymax", "float", false, 12)] public float ymax; [DNAFieldAttribute(4, "float", 4, "zmin", "float", false, 16)] public float zmin; [DNAFieldAttribute(4, "float", 5, "zmax", "float", false, 20)] public float zmax; [DNAFieldAttribute(2, "short", 6, "flag", "short", false, 24)] public short flag; [DNAFieldAttribute(2, "short", 7, "flag2", "short", false, 26)] public short flag2; [DNAFieldAttribute(1, "char", 8, "euler_order", "char", false, 28)] public char euler_order; [DNAFieldAttribute(3, "char", 9, "_pad[3]", "System.Char[]", false, 29)] public char[] _pad = new System.Char[3]; public bRotLimitConstraint() { this.xmin = default; this.xmax = default; this.ymin = default; this.ymax = default; this.zmin = default; this.zmax = default; this.flag = default; this.flag2 = default; this.euler_order = default; this._pad = default; } public bRotLimitConstraint(float xmin, float xmax, float ymin, float ymax, float zmin, float zmax, short flag, short flag2, char euler_order, char[] _pad) { this.xmin = xmin; this.xmax = xmax; this.ymin = ymin; this.ymax = ymax; this.zmin = zmin; this.zmax = zmax; this.flag = flag; this.flag2 = flag2; this.euler_order = euler_order; this._pad = _pad; } } }