//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(474, "MDefInfluence", 8)] public struct MDefInfluence { [DNAFieldAttribute(0, "int", "vertex", "int", 4, false, 0)] public int vertex; [DNAFieldAttribute(1, "float", "weight", "float", 4, false, 4)] public float weight; public MDefInfluence() { this.vertex = default; this.weight = default; } public MDefInfluence(int vertex, float weight) { this.vertex = vertex; this.weight = weight; } } }