//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(672, "NodeCryptomatte", 176)] public class NodeCryptomatte { [DNAFieldAttribute(0, "ImageUser", "iuser", "ImageUser", 40, false, 0)] public ImageUser iuser; [DNAFieldAttribute(1, "ListBase", "entries", "ListBase", 16, false, 40)] public ListBase entries; [DNAFieldAttribute(2, "char", "layer_name[64]", "System.Char[]", 64, false, 56)] public char[] layer_name = new System.Char[64]; [DNAFieldAttribute(3, "char", "*matte_id", "char", 8, true, 120)] public char ptr_matte_id; [DNAFieldAttribute(4, "int", "num_inputs", "int", 4, false, 128)] public int num_inputs; [DNAFieldAttribute(5, "char", "_pad[4]", "System.Char[]", 4, false, 132)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(6, "NodeCryptomatte_Runtime", "runtime", "NodeCryptomatte_Runtime", 40, false, 136)] public NodeCryptomatte_Runtime runtime; public NodeCryptomatte() { this.iuser = default; this.entries = default; this.layer_name = default; this.ptr_matte_id = default; this.num_inputs = default; this._pad = default; this.runtime = default; } public NodeCryptomatte(ImageUser iuser, ListBase entries, char[] layer_name, char ptr_matte_id, int num_inputs, char[] _pad, NodeCryptomatte_Runtime runtime) { this.iuser = iuser; this.entries = entries; this.layer_name = layer_name; this.ptr_matte_id = ptr_matte_id; this.num_inputs = num_inputs; this._pad = _pad; this.runtime = runtime; } } }