//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(981, "MovieTrackingReconstruction", 24)] public class MovieTrackingReconstruction { [DNAFieldAttribute(0, "int", "flag", "int", 4, false, 0)] public int flag; [DNAFieldAttribute(1, "float", "error", "float", 4, false, 4)] public float error; [DNAFieldAttribute(2, "int", "last_camera", "int", 4, false, 8)] public int last_camera; [DNAFieldAttribute(3, "int", "camnr", "int", 4, false, 12)] public int camnr; [DNAFieldAttribute(4, "MovieReconstructedCamera", "*cameras", "MovieReconstructedCamera", 8, true, 16)] public MovieReconstructedCamera ptr_cameras; public MovieTrackingReconstruction() { this.flag = default; this.error = default; this.last_camera = default; this.camnr = default; this.ptr_cameras = default; } public MovieTrackingReconstruction(int flag, float error, int last_camera, int camnr, MovieReconstructedCamera ptr_cameras) { this.flag = flag; this.error = error; this.last_camera = last_camera; this.camnr = camnr; this.ptr_cameras = ptr_cameras; } } }