//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(911, "SequencerTonemapModifierData", 144)] public struct SequencerTonemapModifierData { [DNAFieldAttribute(0, "SequenceModifierData", "modifier", "SequenceModifierData", 112, false, 0)] public SequenceModifierData modifier; [DNAFieldAttribute(1, "float", "key", "float", 4, false, 112)] public float key; [DNAFieldAttribute(2, "float", "offset", "float", 4, false, 116)] public float offset; [DNAFieldAttribute(3, "float", "gamma", "float", 4, false, 120)] public float gamma; [DNAFieldAttribute(4, "float", "intensity", "float", 4, false, 124)] public float intensity; [DNAFieldAttribute(5, "float", "contrast", "float", 4, false, 128)] public float contrast; [DNAFieldAttribute(6, "float", "adaptation", "float", 4, false, 132)] public float adaptation; [DNAFieldAttribute(7, "float", "correction", "float", 4, false, 136)] public float correction; [DNAFieldAttribute(8, "int", "type", "int", 4, false, 140)] public int type; public SequencerTonemapModifierData() { this.modifier = default; this.key = default; this.offset = default; this.gamma = default; this.intensity = default; this.contrast = default; this.adaptation = default; this.correction = default; this.type = default; } public SequencerTonemapModifierData(SequenceModifierData modifier, float key, float offset, float gamma, float intensity, float contrast, float adaptation, float correction, int type) { this.modifier = modifier; this.key = key; this.offset = offset; this.gamma = gamma; this.intensity = intensity; this.contrast = contrast; this.adaptation = adaptation; this.correction = correction; this.type = type; } } }