//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(1028, "View3D_Runtime", 24)] public class View3D_Runtime { [DNAFieldAttribute(0, "void", "*properties_storage", "void", 8, true, 0)] public object ptr_properties_storage; [DNAFieldAttribute(2, "int", "flag", "int", 4, false, 8)] public int flag; [DNAFieldAttribute(3, "char", "_pad1[4]", "System.Char[]", 4, false, 12)] public char[] _pad1 = new System.Char[4]; [DNAFieldAttribute(4, "SceneStats", "*local_stats", "SceneStats", 8, true, 16)] public SceneStats ptr_local_stats; public View3D_Runtime() { this.ptr_properties_storage = default; this.flag = default; this._pad1 = default; this.ptr_local_stats = default; } public View3D_Runtime(object ptr_properties_storage, int flag, char[] _pad1, SceneStats ptr_local_stats) { this.ptr_properties_storage = ptr_properties_storage; this.flag = flag; this._pad1 = _pad1; this.ptr_local_stats = ptr_local_stats; } } }