//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(145, "CameraStereoSettings", 24)] public class CameraStereoSettings { [DNAFieldAttribute(4, "float", 0, "interocular_distance", "float", false, 0)] public float interocular_distance; [DNAFieldAttribute(4, "float", 1, "convergence_distance", "float", false, 4)] public float convergence_distance; [DNAFieldAttribute(2, "short", 2, "convergence_mode", "short", false, 8)] public short convergence_mode; [DNAFieldAttribute(2, "short", 3, "pivot", "short", false, 10)] public short pivot; [DNAFieldAttribute(2, "short", 4, "flag", "short", false, 12)] public short flag; [DNAFieldAttribute(2, "char", 5, "_pad[2]", "System.Char[]", false, 14)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(4, "float", 6, "pole_merge_angle_from", "float", false, 16)] public float pole_merge_angle_from; [DNAFieldAttribute(4, "float", 7, "pole_merge_angle_to", "float", false, 20)] public float pole_merge_angle_to; public CameraStereoSettings() { this.interocular_distance = default; this.convergence_distance = default; this.convergence_mode = default; this.pivot = default; this.flag = default; this._pad = default; this.pole_merge_angle_from = default; this.pole_merge_angle_to = default; } public CameraStereoSettings(float interocular_distance, float convergence_distance, short convergence_mode, short pivot, short flag, char[] _pad, float pole_merge_angle_from, float pole_merge_angle_to) { this.interocular_distance = interocular_distance; this.convergence_distance = convergence_distance; this.convergence_mode = convergence_mode; this.pivot = pivot; this.flag = flag; this._pad = _pad; this.pole_merge_angle_from = pole_merge_angle_from; this.pole_merge_angle_to = pole_merge_angle_to; } } }