//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(337, "KeyBlock", 184)] public class KeyBlock { [DNAFieldAttribute(8, "KeyBlock", 0, "*next", "KeyBlock", true, 0)] public KeyBlock next; [DNAFieldAttribute(8, "KeyBlock", 1, "*prev", "KeyBlock", true, 8)] public KeyBlock prev; [DNAFieldAttribute(4, "float", 2, "pos", "float", false, 16)] public float pos; [DNAFieldAttribute(4, "float", 3, "curval", "float", false, 20)] public float curval; [DNAFieldAttribute(2, "short", 4, "type", "short", false, 24)] public short type; [DNAFieldAttribute(2, "char", 5, "_pad1[2]", "System.Char[]", false, 26)] public char[] _pad1 = new System.Char[2]; [DNAFieldAttribute(2, "short", 6, "relative", "short", false, 28)] public short relative; [DNAFieldAttribute(2, "short", 7, "flag", "short", false, 30)] public short flag; [DNAFieldAttribute(4, "int", 8, "totelem", "int", false, 32)] public int totelem; [DNAFieldAttribute(4, "int", 9, "uid", "int", false, 36)] public int uid; [DNAFieldAttribute(8, "void", 10, "*data", "void", true, 40)] public object data; [DNAFieldAttribute(64, "char", 11, "name[64]", "System.Char[]", false, 48)] public char[] name = new System.Char[64]; [DNAFieldAttribute(64, "char", 12, "vgroup[64]", "System.Char[]", false, 112)] public char[] vgroup = new System.Char[64]; [DNAFieldAttribute(4, "float", 13, "slidermin", "float", false, 176)] public float slidermin; [DNAFieldAttribute(4, "float", 14, "slidermax", "float", false, 180)] public float slidermax; public KeyBlock() { this.next = default; this.prev = default; this.pos = default; this.curval = default; this.type = default; this._pad1 = default; this.relative = default; this.flag = default; this.totelem = default; this.uid = default; this.data = default; this.name = default; this.vgroup = default; this.slidermin = default; this.slidermax = default; } public KeyBlock(KeyBlock next, KeyBlock prev, float pos, float curval, short type, char[] _pad1, short relative, short flag, int totelem, int uid, object data, char[] name, char[] vgroup, float slidermin, float slidermax) { this.next = next; this.prev = prev; this.pos = pos; this.curval = curval; this.type = type; this._pad1 = _pad1; this.relative = relative; this.flag = flag; this.totelem = totelem; this.uid = uid; this.data = data; this.name = name; this.vgroup = vgroup; this.slidermin = slidermin; this.slidermax = slidermax; } } }