//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(409, "MaskSplinePoint", 272)] public class MaskSplinePoint { [DNAFieldAttribute(72, "BezTriple", 0, "bezt", "BezTriple", false, 0)] public BezTriple bezt; [DNAFieldAttribute(4, "char", 1, "_pad[4]", "System.Char[]", false, 72)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(4, "int", 2, "tot_uw", "int", false, 76)] public int tot_uw; [DNAFieldAttribute(8, "MaskSplinePointUW", 3, "*uw", "MaskSplinePointUW", true, 80)] public MaskSplinePointUW uw; [DNAFieldAttribute(184, "MaskParent", 4, "parent", "MaskParent", false, 88)] public MaskParent parent; public MaskSplinePoint() { this.bezt = default; this._pad = default; this.tot_uw = default; this.uw = default; this.parent = default; } public MaskSplinePoint(BezTriple bezt, char[] _pad, int tot_uw, MaskSplinePointUW uw, MaskParent parent) { this.bezt = bezt; this._pad = _pad; this.tot_uw = tot_uw; this.uw = uw; this.parent = parent; } } }