//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(297, "MultiplyGpencilModifierData", 280)] public class MultiplyGpencilModifierData { [DNAFieldAttribute(104, "GpencilModifierData", 0, "modifier", "GpencilModifierData", false, 0)] public GpencilModifierData modifier; [DNAFieldAttribute(8, "Material", 1, "*material", "Material", true, 104)] public Material material; [DNAFieldAttribute(64, "char", 2, "layername[64]", "System.Char[]", false, 112)] public char[] layername = new System.Char[64]; [DNAFieldAttribute(64, "char", 3, "materialname[64]", "System.Char[]", false, 176)] public char[] materialname = new System.Char[64]; [DNAFieldAttribute(4, "int", 4, "pass_index", "int", false, 240)] public int pass_index; [DNAFieldAttribute(4, "int", 5, "flag", "int", false, 244)] public int flag; [DNAFieldAttribute(4, "int", 6, "layer_pass", "int", false, 248)] public int layer_pass; [DNAFieldAttribute(4, "int", 7, "flags", "int", false, 252)] public int flags; [DNAFieldAttribute(4, "int", 8, "duplications", "int", false, 256)] public int duplications; [DNAFieldAttribute(4, "float", 9, "distance", "float", false, 260)] public float distance; [DNAFieldAttribute(4, "float", 10, "offset", "float", false, 264)] public float offset; [DNAFieldAttribute(4, "float", 11, "fading_center", "float", false, 268)] public float fading_center; [DNAFieldAttribute(4, "float", 12, "fading_thickness", "float", false, 272)] public float fading_thickness; [DNAFieldAttribute(4, "float", 13, "fading_opacity", "float", false, 276)] public float fading_opacity; public MultiplyGpencilModifierData() { this.modifier = default; this.material = default; this.layername = default; this.materialname = default; this.pass_index = default; this.flag = default; this.layer_pass = default; this.flags = default; this.duplications = default; this.distance = default; this.offset = default; this.fading_center = default; this.fading_thickness = default; this.fading_opacity = default; } public MultiplyGpencilModifierData(GpencilModifierData modifier, Material material, char[] layername, char[] materialname, int pass_index, int flag, int layer_pass, int flags, int duplications, float distance, float offset, float fading_center, float fading_thickness, float fading_opacity) { this.modifier = modifier; this.material = material; this.layername = layername; this.materialname = materialname; this.pass_index = pass_index; this.flag = flag; this.layer_pass = layer_pass; this.flags = flags; this.duplications = duplications; this.distance = distance; this.offset = offset; this.fading_center = fading_center; this.fading_thickness = fading_thickness; this.fading_opacity = fading_opacity; } } }