//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(611, "NodeKuwaharaData", 20)] public class NodeKuwaharaData { [DNAFieldAttribute(2, "short", 0, "size", "short", false, 0)] public short size; [DNAFieldAttribute(2, "short", 1, "variation", "short", false, 2)] public short variation; [DNAFieldAttribute(4, "int", 2, "uniformity", "int", false, 4)] public int uniformity; [DNAFieldAttribute(4, "float", 3, "sharpness", "float", false, 8)] public float sharpness; [DNAFieldAttribute(4, "float", 4, "eccentricity", "float", false, 12)] public float eccentricity; [DNAFieldAttribute(1, "char", 5, "high_precision", "char", false, 16)] public char high_precision; [DNAFieldAttribute(3, "char", 6, "_pad[3]", "System.Char[]", false, 17)] public char[] _pad = new System.Char[3]; public NodeKuwaharaData() { this.size = default; this.variation = default; this.uniformity = default; this.sharpness = default; this.eccentricity = default; this.high_precision = default; this._pad = default; } public NodeKuwaharaData(short size, short variation, int uniformity, float sharpness, float eccentricity, char high_precision, char[] _pad) { this.size = size; this.variation = variation; this.uniformity = uniformity; this.sharpness = sharpness; this.eccentricity = eccentricity; this.high_precision = high_precision; this._pad = _pad; } } }