//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(255, "bGPDspoint", 80)] public class bGPDspoint { [DNAFieldAttribute(4, "float", 0, "x", "float", false, 0)] public float x; [DNAFieldAttribute(4, "float", 1, "y", "float", false, 4)] public float y; [DNAFieldAttribute(4, "float", 2, "z", "float", false, 8)] public float z; [DNAFieldAttribute(4, "float", 3, "pressure", "float", false, 12)] public float pressure; [DNAFieldAttribute(4, "float", 4, "strength", "float", false, 16)] public float strength; [DNAFieldAttribute(4, "float", 5, "time", "float", false, 20)] public float time; [DNAFieldAttribute(4, "int", 6, "flag", "int", false, 24)] public int flag; [DNAFieldAttribute(4, "float", 7, "uv_fac", "float", false, 28)] public float uv_fac; [DNAFieldAttribute(4, "float", 8, "uv_rot", "float", false, 32)] public float uv_rot; [DNAFieldAttribute(8, "float", 9, "uv_fill[2]", "System.Single[]", false, 36)] public float[] uv_fill = new System.Single[2]; [DNAFieldAttribute(16, "float", 10, "vert_color[4]", "System.Single[]", false, 44)] public float[] vert_color = new System.Single[4]; [DNAFieldAttribute(4, "char", 11, "_pad2[4]", "System.Char[]", false, 60)] public char[] _pad2 = new System.Char[4]; [DNAFieldAttribute(16, "bGPDspoint_Runtime", 12, "runtime", "bGPDspoint_Runtime", false, 64)] public bGPDspoint_Runtime runtime; public bGPDspoint() { this.x = default; this.y = default; this.z = default; this.pressure = default; this.strength = default; this.time = default; this.flag = default; this.uv_fac = default; this.uv_rot = default; this.uv_fill = default; this.vert_color = default; this._pad2 = default; this.runtime = default; } public bGPDspoint(float x, float y, float z, float pressure, float strength, float time, int flag, float uv_fac, float uv_rot, float[] uv_fill, float[] vert_color, char[] _pad2, bGPDspoint_Runtime runtime) { this.x = x; this.y = y; this.z = z; this.pressure = pressure; this.strength = strength; this.time = time; this.flag = flag; this.uv_fac = uv_fac; this.uv_rot = uv_rot; this.uv_fill = uv_fill; this.vert_color = vert_color; this._pad2 = _pad2; this.runtime = runtime; } } }