//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(955, "bNodeTreePath", 168)] public class bNodeTreePath { [DNAFieldAttribute(8, "bNodeTreePath", 0, "*next", "bNodeTreePath", true, 0)] public bNodeTreePath next; [DNAFieldAttribute(8, "bNodeTreePath", 1, "*prev", "bNodeTreePath", true, 8)] public bNodeTreePath prev; [DNAFieldAttribute(8, "bNodeTree", 2, "*nodetree", "bNodeTree", true, 16)] public bNodeTree nodetree; [DNAFieldAttribute(4, "bNodeInstanceKey", 3, "parent_key", "bNodeInstanceKey", false, 24)] public bNodeInstanceKey parent_key; [DNAFieldAttribute(4, "char", 4, "_pad[4]", "System.Char[]", false, 28)] public char[] _pad = new System.Char[4]; [DNAFieldAttribute(8, "float", 5, "view_center[2]", "System.Single[]", false, 32)] public float[] view_center = new System.Single[2]; [DNAFieldAttribute(64, "char", 6, "node_name[64]", "System.Char[]", false, 40)] public char[] node_name = new System.Char[64]; [DNAFieldAttribute(64, "char", 7, "display_name[64]", "System.Char[]", false, 104)] public char[] display_name = new System.Char[64]; public bNodeTreePath() { this.next = default; this.prev = default; this.nodetree = default; this.parent_key = default; this._pad = default; this.view_center = default; this.node_name = default; this.display_name = default; } public bNodeTreePath(bNodeTreePath next, bNodeTreePath prev, bNodeTree nodetree, bNodeInstanceKey parent_key, char[] _pad, float[] view_center, char[] node_name, char[] display_name) { this.next = next; this.prev = prev; this.nodetree = nodetree; this.parent_key = parent_key; this._pad = _pad; this.view_center = view_center; this.node_name = node_name; this.display_name = display_name; } } }