//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(185, "bMinMaxConstraint", 88)] public class bMinMaxConstraint { [DNAFieldAttribute(0, "Object", "*tar", "Object", 8, true, 0)] public Object ptr_tar; [DNAFieldAttribute(1, "int", "minmaxflag", "int", 4, false, 8)] public int minmaxflag; [DNAFieldAttribute(2, "float", "offset", "float", 4, false, 12)] public float offset; [DNAFieldAttribute(3, "int", "flag", "int", 4, false, 16)] public int flag; [DNAFieldAttribute(4, "char", "subtarget[64]", "System.Char[]", 64, false, 20)] public char[] subtarget = new System.Char[64]; [DNAFieldAttribute(5, "int", "_pad", "int", 4, false, 84)] public int _pad; public bMinMaxConstraint() { this.ptr_tar = default; this.minmaxflag = default; this.offset = default; this.flag = default; this.subtarget = default; this._pad = default; } public bMinMaxConstraint(Object ptr_tar, int minmaxflag, float offset, int flag, char[] subtarget, int _pad) { this.ptr_tar = ptr_tar; this.minmaxflag = minmaxflag; this.offset = offset; this.flag = flag; this.subtarget = subtarget; this._pad = _pad; } } }