//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(913, "SoundEqualizerModifierData", 128)] public struct SoundEqualizerModifierData { [DNAFieldAttribute(0, "SequenceModifierData", "modifier", "SequenceModifierData", 112, false, 0)] public SequenceModifierData modifier; [DNAFieldAttribute(1, "ListBase", "graphics", "ListBase", 16, false, 112)] public ListBase graphics; public SoundEqualizerModifierData() { this.modifier = default; this.graphics = default; } public SoundEqualizerModifierData(SequenceModifierData modifier, ListBase graphics) { this.modifier = modifier; this.graphics = graphics; } } }