//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(100, "AnimOverride", 28)] public class AnimOverride { [DNAFieldAttribute(8, "AnimOverride", 0, "*next", "AnimOverride", true, 0)] public AnimOverride next; [DNAFieldAttribute(8, "AnimOverride", 1, "*prev", "AnimOverride", true, 8)] public AnimOverride prev; [DNAFieldAttribute(8, "char", 2, "*rna_path", "char", true, 16)] public char rna_path; [DNAFieldAttribute(4, "float", 4, "value", "float", false, 24)] public float value; public AnimOverride() { this.next = default; this.prev = default; this.rna_path = default; this.value = default; } public AnimOverride(AnimOverride next, AnimOverride prev, char rna_path, float value) { this.next = next; this.prev = prev; this.rna_path = rna_path; this.value = value; } } }