//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(871, "AssetShelf", 216)] public class AssetShelf { [DNAFieldAttribute(8, "AssetShelf", 0, "*next", "AssetShelf", true, 0)] public AssetShelf next; [DNAFieldAttribute(8, "AssetShelf", 1, "*prev", "AssetShelf", true, 8)] public AssetShelf prev; [DNAArrayAttribute(64, "char", 2, "idname[64]", "System.Char[]", 64, 16)] public char[] idname = new System.Char[64]; [DNAFieldAttribute(8, "AssetShelfType", 3, "*type", "AssetShelfType", true, 80)] public AssetShelfType type; [DNAFieldAttribute(120, "AssetShelfSettings", 4, "settings", "AssetShelfSettings", false, 88)] public AssetShelfSettings settings; [DNAFieldAttribute(2, "short", 5, "preferred_row_count", "short", false, 208)] public short preferred_row_count; [DNAFieldAttribute(2, "short", 6, "instance_flag", "short", false, 210)] public short instance_flag; [DNAArrayAttribute(4, "char", 7, "_pad[4]", "System.Char[]", 4, 212)] public char[] _pad = new System.Char[4]; public AssetShelf() { this.next = default; this.prev = default; this.idname = default; this.type = default; this.settings = default; this.preferred_row_count = default; this.instance_flag = default; this._pad = default; } public AssetShelf(AssetShelf next, AssetShelf prev, char[] idname, AssetShelfType type, AssetShelfSettings settings, short preferred_row_count, short instance_flag, char[] _pad) { this.next = next; this.prev = prev; this.idname = idname; this.type = type; this.settings = settings; this.preferred_row_count = preferred_row_count; this.instance_flag = instance_flag; this._pad = _pad; } } }