//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(636, "ColorMapping", 816)] public class ColorMapping { [DNAFieldAttribute(776, "ColorBand", 0, "coba", "ColorBand", false, 0)] public ColorBand coba; [DNAFieldAttribute(4, "float", 1, "bright", "float", false, 776)] public float bright; [DNAFieldAttribute(4, "float", 2, "contrast", "float", false, 780)] public float contrast; [DNAFieldAttribute(4, "float", 3, "saturation", "float", false, 784)] public float saturation; [DNAFieldAttribute(4, "int", 4, "flag", "int", false, 788)] public int flag; [DNAArrayAttribute(12, "float", 5, "blend_color[3]", "System.Single[]", 3, 792)] public float[] blend_color = new System.Single[3]; [DNAFieldAttribute(4, "float", 6, "blend_factor", "float", false, 804)] public float blend_factor; [DNAFieldAttribute(4, "int", 7, "blend_type", "int", false, 808)] public int blend_type; [DNAArrayAttribute(4, "char", 8, "_pad[4]", "System.Char[]", 4, 812)] public char[] _pad = new System.Char[4]; public ColorMapping() { this.coba = default; this.bright = default; this.contrast = default; this.saturation = default; this.flag = default; this.blend_color = default; this.blend_factor = default; this.blend_type = default; this._pad = default; } public ColorMapping(ColorBand coba, float bright, float contrast, float saturation, int flag, float[] blend_color, float blend_factor, int blend_type, char[] _pad) { this.coba = coba; this.bright = bright; this.contrast = contrast; this.saturation = saturation; this.flag = flag; this.blend_color = blend_color; this.blend_factor = blend_factor; this.blend_type = blend_type; this._pad = _pad; } } }