//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(18, "IDPropertyUIDataInt", 64)] public class IDPropertyUIDataInt { [DNAFieldAttribute(16, "IDPropertyUIData", 0, "base", "IDPropertyUIData", false, 0)] public IDPropertyUIData @base; [DNAListAttribute(8, "int", "*default_array", 1, "int", "int", "default_array_len", 2, 16, 24)] public System.Collections.Generic.List default_array; [DNAFieldAttribute(4, "int", 3, "min", "int", false, 28)] public int min; [DNAFieldAttribute(4, "int", 4, "max", "int", false, 32)] public int max; [DNAFieldAttribute(4, "int", 5, "soft_min", "int", false, 36)] public int soft_min; [DNAFieldAttribute(4, "int", 6, "soft_max", "int", false, 40)] public int soft_max; [DNAFieldAttribute(4, "int", 7, "step", "int", false, 44)] public int step; [DNAFieldAttribute(4, "int", 8, "default_value", "int", false, 48)] public int default_value; [DNAFieldAttribute(4, "int", 9, "enum_items_num", "int", false, 52)] public int enum_items_num; [DNAFieldAttribute(8, "IDPropertyUIDataEnumItem", 10, "*enum_items", "IDPropertyUIDataEnumItem", true, 56)] public IDPropertyUIDataEnumItem enum_items; public IDPropertyUIDataInt() { this.@base = default; this.default_array = default; this.min = default; this.max = default; this.soft_min = default; this.soft_max = default; this.step = default; this.default_value = default; this.enum_items_num = default; this.enum_items = default; } public IDPropertyUIDataInt(IDPropertyUIData @base, System.Collections.Generic.List default_array, int min, int max, int soft_min, int soft_max, int step, int default_value, int enum_items_num, IDPropertyUIDataEnumItem enum_items) { this.@base = @base; this.default_array = default_array; this.min = min; this.max = max; this.soft_min = soft_min; this.soft_max = soft_max; this.step = step; this.default_value = default_value; this.enum_items_num = enum_items_num; this.enum_items = enum_items; } } }