//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(412, "MaskLayer", 144)] public class MaskLayer { [DNAFieldAttribute(8, "MaskLayer", 0, "*next", "MaskLayer", true, 0)] public MaskLayer next; [DNAFieldAttribute(8, "MaskLayer", 1, "*prev", "MaskLayer", true, 8)] public MaskLayer prev; [DNAArrayAttribute(64, "char", 2, "name[64]", "System.Char[]", 64, 16)] public char[] name = new System.Char[64]; [DNAFieldAttribute(16, "ListBase", 3, "splines", "ListBase", false, 80)] public ListBase splines; [DNAFieldAttribute(16, "ListBase", 4, "splines_shapes", "ListBase", false, 96)] public ListBase splines_shapes; [DNAFieldAttribute(8, "MaskSpline", 5, "*act_spline", "MaskSpline", true, 112)] public MaskSpline act_spline; [DNAFieldAttribute(8, "MaskSplinePoint", 6, "*act_point", "MaskSplinePoint", true, 120)] public MaskSplinePoint act_point; [DNAFieldAttribute(4, "float", 7, "alpha", "float", false, 128)] public float alpha; [DNAFieldAttribute(1, "char", 8, "blend", "char", false, 132)] public char blend; [DNAFieldAttribute(1, "char", 9, "blend_flag", "char", false, 133)] public char blend_flag; [DNAFieldAttribute(1, "char", 10, "falloff", "char", false, 134)] public char falloff; [DNAArrayAttribute(7, "char", 11, "_pad[7]", "System.Char[]", 7, 135)] public char[] _pad = new System.Char[7]; [DNAFieldAttribute(1, "char", 12, "flag", "char", false, 142)] public char flag; [DNAFieldAttribute(1, "char", 13, "restrictflag", "char", false, 143)] public char restrictflag; public MaskLayer() { this.next = default; this.prev = default; this.name = default; this.splines = default; this.splines_shapes = default; this.act_spline = default; this.act_point = default; this.alpha = default; this.blend = default; this.blend_flag = default; this.falloff = default; this._pad = default; this.flag = default; this.restrictflag = default; } public MaskLayer(MaskLayer next, MaskLayer prev, char[] name, ListBase splines, ListBase splines_shapes, MaskSpline act_spline, MaskSplinePoint act_point, float alpha, char blend, char blend_flag, char falloff, char[] _pad, char flag, char restrictflag) { this.next = next; this.prev = prev; this.name = name; this.splines = splines; this.splines_shapes = splines_shapes; this.act_spline = act_spline; this.act_point = act_point; this.alpha = alpha; this.blend = blend; this.blend_flag = blend_flag; this.falloff = falloff; this._pad = _pad; this.flag = flag; this.restrictflag = restrictflag; } } }