//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(444, "ModifierData", 120)] public class ModifierData { [DNAFieldAttribute(8, "ModifierData", 0, "*next", "ModifierData", true, 0)] public ModifierData next; [DNAFieldAttribute(8, "ModifierData", 1, "*prev", "ModifierData", true, 8)] public ModifierData prev; [DNAFieldAttribute(4, "int", 2, "type", "int", false, 16)] public int type; [DNAFieldAttribute(4, "int", 3, "mode", "int", false, 20)] public int mode; [DNAFieldAttribute(4, "float", 4, "execution_time", "float", false, 24)] public float execution_time; [DNAFieldAttribute(2, "short", 5, "flag", "short", false, 28)] public short flag; [DNAFieldAttribute(2, "short", 6, "ui_expand_flag", "short", false, 30)] public short ui_expand_flag; [DNAFieldAttribute(2, "ushort", 7, "layout_panel_open_flag", "ushort", false, 32)] public ushort layout_panel_open_flag; [DNAArrayAttribute(2, "char", 8, "_pad[2]", "System.Char[]", 2, 34)] public char[] _pad = new System.Char[2]; [DNAFieldAttribute(4, "int", 9, "persistent_uid", "int", false, 36)] public int persistent_uid; [DNAArrayAttribute(64, "char", 10, "name[64]", "System.Char[]", 64, 40)] public char[] name = new System.Char[64]; [DNAFieldAttribute(8, "char", 11, "*error", "char", true, 104)] public char error; [DNAFieldAttribute(8, "void", 12, "*runtime", "void", true, 112)] public object runtime; public ModifierData() { this.next = default; this.prev = default; this.type = default; this.mode = default; this.execution_time = default; this.flag = default; this.ui_expand_flag = default; this.layout_panel_open_flag = default; this._pad = default; this.persistent_uid = default; this.name = default; this.error = default; this.runtime = default; } public ModifierData(ModifierData next, ModifierData prev, int type, int mode, float execution_time, short flag, short ui_expand_flag, ushort layout_panel_open_flag, char[] _pad, int persistent_uid, char[] name, char error, object runtime) { this.next = next; this.prev = prev; this.type = type; this.mode = mode; this.execution_time = execution_time; this.flag = flag; this.ui_expand_flag = ui_expand_flag; this.layout_panel_open_flag = layout_panel_open_flag; this._pad = _pad; this.persistent_uid = persistent_uid; this.name = name; this.error = error; this.runtime = runtime; } } }