//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(662, "NodeShaderTangent", 72)] public class NodeShaderTangent { [DNAFieldAttribute(4, "int", 0, "direction_type", "int", false, 0)] public int direction_type; [DNAFieldAttribute(4, "int", 1, "axis", "int", false, 4)] public int axis; [DNAArrayAttribute(64, "char", 2, "uv_map[64]", "System.Char[]", 64, 8)] public char[] uv_map = new System.Char[64]; public NodeShaderTangent() { this.direction_type = default; this.axis = default; this.uv_map = default; } public NodeShaderTangent(int direction_type, int axis, char[] uv_map) { this.direction_type = direction_type; this.axis = axis; this.uv_map = uv_map; } } }