//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(921, "PixelShaderFxData", 176)] public class PixelShaderFxData { [DNAFieldAttribute(104, "ShaderFxData", 0, "shaderfx", "ShaderFxData", false, 0)] public ShaderFxData shaderfx; [DNAArrayAttribute(12, "int", 1, "size[3]", "System.Int32[]", 3, 104)] public int[] size = new System.Int32[3]; [DNAFieldAttribute(4, "int", 2, "flag", "int", false, 116)] public int flag; [DNAArrayAttribute(16, "float", 3, "rgba[4]", "System.Single[]", 4, 120)] public float[] rgba = new System.Single[4]; [DNAFieldAttribute(40, "ShaderFxData_Runtime", 4, "runtime", "ShaderFxData_Runtime", false, 136)] public ShaderFxData_Runtime runtime; public PixelShaderFxData() { this.shaderfx = default; this.size = default; this.flag = default; this.rgba = default; this.runtime = default; } public PixelShaderFxData(ShaderFxData shaderfx, int[] size, int flag, float[] rgba, ShaderFxData_Runtime runtime) { this.shaderfx = shaderfx; this.size = size; this.flag = flag; this.rgba = rgba; this.runtime = runtime; } } }