//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(902, "TextVars", 632)] public class TextVars { [DNAArrayAttribute(512, "char", 0, "text[512]", "System.Char[]", 512, 0)] public char[] text = new System.Char[512]; [DNAFieldAttribute(8, "VFont", 1, "*text_font", "VFont", true, 512)] public VFont text_font; [DNAFieldAttribute(4, "int", 2, "text_blf_id", "int", false, 520)] public int text_blf_id; [DNAFieldAttribute(4, "float", 3, "text_size", "float", false, 524)] public float text_size; [DNAArrayAttribute(16, "float", 4, "color[4]", "System.Single[]", 4, 528)] public float[] color = new System.Single[4]; [DNAArrayAttribute(16, "float", 5, "shadow_color[4]", "System.Single[]", 4, 544)] public float[] shadow_color = new System.Single[4]; [DNAArrayAttribute(16, "float", 6, "box_color[4]", "System.Single[]", 4, 560)] public float[] box_color = new System.Single[4]; [DNAArrayAttribute(16, "float", 7, "outline_color[4]", "System.Single[]", 4, 576)] public float[] outline_color = new System.Single[4]; [DNAArrayAttribute(8, "float", 8, "loc[2]", "System.Single[]", 2, 592)] public float[] loc = new System.Single[2]; [DNAFieldAttribute(4, "float", 9, "wrap_width", "float", false, 600)] public float wrap_width; [DNAFieldAttribute(4, "float", 10, "box_margin", "float", false, 604)] public float box_margin; [DNAFieldAttribute(4, "float", 11, "shadow_angle", "float", false, 608)] public float shadow_angle; [DNAFieldAttribute(4, "float", 12, "shadow_offset", "float", false, 612)] public float shadow_offset; [DNAFieldAttribute(4, "float", 13, "shadow_blur", "float", false, 616)] public float shadow_blur; [DNAFieldAttribute(4, "float", 14, "outline_width", "float", false, 620)] public float outline_width; [DNAFieldAttribute(1, "char", 15, "flag", "char", false, 624)] public char flag; [DNAFieldAttribute(1, "char", 16, "align", "char", false, 625)] public char align; [DNAFieldAttribute(1, "char", 17, "align_y", "char", false, 626)] public char align_y; [DNAArrayAttribute(5, "char", 18, "_pad[5]", "System.Char[]", 5, 627)] public char[] _pad = new System.Char[5]; public TextVars() { this.text = default; this.text_font = default; this.text_blf_id = default; this.text_size = default; this.color = default; this.shadow_color = default; this.box_color = default; this.outline_color = default; this.loc = default; this.wrap_width = default; this.box_margin = default; this.shadow_angle = default; this.shadow_offset = default; this.shadow_blur = default; this.outline_width = default; this.flag = default; this.align = default; this.align_y = default; this._pad = default; } public TextVars( char[] text, VFont text_font, int text_blf_id, float text_size, float[] color, float[] shadow_color, float[] box_color, float[] outline_color, float[] loc, float wrap_width, float box_margin, float shadow_angle, float shadow_offset, float shadow_blur, float outline_width, char flag, char align, char align_y, char[] _pad) { this.text = text; this.text_font = text_font; this.text_blf_id = text_blf_id; this.text_size = text_size; this.color = color; this.shadow_color = shadow_color; this.box_color = box_color; this.outline_color = outline_color; this.loc = loc; this.wrap_width = wrap_width; this.box_margin = box_margin; this.shadow_angle = shadow_angle; this.shadow_offset = shadow_offset; this.shadow_blur = shadow_blur; this.outline_width = outline_width; this.flag = flag; this.align = align; this.align_y = align_y; this._pad = _pad; } } }