//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using System; namespace BlendFile.DNA { using BlendFile; [DNAClassAttribute(991, "uiPanelColors", 16)] public class uiPanelColors { [DNAArrayAttribute(4, "char", 0, "header[4]", "System.Char[]", 4, 0)] public char[] header = new System.Char[4]; [DNAArrayAttribute(4, "char", 1, "back[4]", "System.Char[]", 4, 4)] public char[] back = new System.Char[4]; [DNAArrayAttribute(4, "char", 2, "sub_back[4]", "System.Char[]", 4, 8)] public char[] sub_back = new System.Char[4]; [DNAArrayAttribute(4, "char", 3, "_pad0[4]", "System.Char[]", 4, 12)] public char[] _pad0 = new System.Char[4]; public uiPanelColors() { this.header = default; this.back = default; this.sub_back = default; this._pad0 = default; } public uiPanelColors(char[] header, char[] back, char[] sub_back, char[] _pad0) { this.header = header; this.back = back; this.sub_back = sub_back; this._pad0 = _pad0; } } }