//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public class BrushGpencilSettings { public float draw_smoothfac; public float fill_factor; public float draw_strength; public float draw_jitter; public float draw_angle; public float draw_angle_factor; public float draw_random_press; public float draw_random_strength; public short draw_smoothlvl; public short draw_subdivide; public short fill_layer_mode; public short fill_direction; public float fill_threshold; public char[] _pad2 = new System.Char[2]; public int8_t caps_type; public char[] _pad = new System.Char[1]; public int flag2; public int fill_simplylvl; public int fill_draw_mode; public int fill_extend_mode; public int input_samples; public float uv_random; public int brush_type; public int eraser_mode; public float active_smooth; public float era_strength_f; public float era_thickness_f; public int flag; public float gradient_f; public float[] gradient_s = new System.Single[2]; public float simplify_f; public float vertex_factor; public int vertex_mode; public int sculpt_flag; public int sculpt_mode_flag; public short preset_type; public short brush_draw_mode; public float random_hue; public float random_saturation; public float random_value; public float fill_extend_fac; public int dilate_pixels; public CurveMapping ptr_curve_sensitivity; public CurveMapping ptr_curve_strength; public CurveMapping ptr_curve_jitter; public CurveMapping ptr_curve_rand_pressure; public CurveMapping ptr_curve_rand_strength; public CurveMapping ptr_curve_rand_uv; public CurveMapping ptr_curve_rand_hue; public CurveMapping ptr_curve_rand_saturation; public CurveMapping ptr_curve_rand_value; public float outline_fac; public float simplify_px; public Material ptr_material; public Material ptr_material_alt; public BrushGpencilSettings( float draw_smoothfac, float fill_factor, float draw_strength, float draw_jitter, float draw_angle, float draw_angle_factor, float draw_random_press, float draw_random_strength, short draw_smoothlvl, short draw_subdivide, short fill_layer_mode, short fill_direction, float fill_threshold, char[] _pad2, int8_t caps_type, char[] _pad, int flag2, int fill_simplylvl, int fill_draw_mode, int fill_extend_mode, int input_samples, float uv_random, int brush_type, int eraser_mode, float active_smooth, float era_strength_f, float era_thickness_f, int flag, float gradient_f, float[] gradient_s, float simplify_f, float vertex_factor, int vertex_mode, int sculpt_flag, int sculpt_mode_flag, short preset_type, short brush_draw_mode, float random_hue, float random_saturation, float random_value, float fill_extend_fac, int dilate_pixels, CurveMapping ptr_curve_sensitivity, CurveMapping ptr_curve_strength, CurveMapping ptr_curve_jitter, CurveMapping ptr_curve_rand_pressure, CurveMapping ptr_curve_rand_strength, CurveMapping ptr_curve_rand_uv, CurveMapping ptr_curve_rand_hue, CurveMapping ptr_curve_rand_saturation, CurveMapping ptr_curve_rand_value, float outline_fac, float simplify_px, Material ptr_material, Material ptr_material_alt) { this.draw_smoothfac = draw_smoothfac; this.fill_factor = fill_factor; this.draw_strength = draw_strength; this.draw_jitter = draw_jitter; this.draw_angle = draw_angle; this.draw_angle_factor = draw_angle_factor; this.draw_random_press = draw_random_press; this.draw_random_strength = draw_random_strength; this.draw_smoothlvl = draw_smoothlvl; this.draw_subdivide = draw_subdivide; this.fill_layer_mode = fill_layer_mode; this.fill_direction = fill_direction; this.fill_threshold = fill_threshold; this._pad2 = _pad2; this.caps_type = caps_type; this._pad = _pad; this.flag2 = flag2; this.fill_simplylvl = fill_simplylvl; this.fill_draw_mode = fill_draw_mode; this.fill_extend_mode = fill_extend_mode; this.input_samples = input_samples; this.uv_random = uv_random; this.brush_type = brush_type; this.eraser_mode = eraser_mode; this.active_smooth = active_smooth; this.era_strength_f = era_strength_f; this.era_thickness_f = era_thickness_f; this.flag = flag; this.gradient_f = gradient_f; this.gradient_s = gradient_s; this.simplify_f = simplify_f; this.vertex_factor = vertex_factor; this.vertex_mode = vertex_mode; this.sculpt_flag = sculpt_flag; this.sculpt_mode_flag = sculpt_mode_flag; this.preset_type = preset_type; this.brush_draw_mode = brush_draw_mode; this.random_hue = random_hue; this.random_saturation = random_saturation; this.random_value = random_value; this.fill_extend_fac = fill_extend_fac; this.dilate_pixels = dilate_pixels; this.ptr_curve_sensitivity = ptr_curve_sensitivity; this.ptr_curve_strength = ptr_curve_strength; this.ptr_curve_jitter = ptr_curve_jitter; this.ptr_curve_rand_pressure = ptr_curve_rand_pressure; this.ptr_curve_rand_strength = ptr_curve_rand_strength; this.ptr_curve_rand_uv = ptr_curve_rand_uv; this.ptr_curve_rand_hue = ptr_curve_rand_hue; this.ptr_curve_rand_saturation = ptr_curve_rand_saturation; this.ptr_curve_rand_value = ptr_curve_rand_value; this.outline_fac = outline_fac; this.simplify_px = simplify_px; this.ptr_material = ptr_material; this.ptr_material_alt = ptr_material_alt; } } }