//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public struct LightProbeCache { public float[] position = new System.Single[3]; public float parallax_type; public float attenuation_fac; public float attenuation_type; public float[] _pad3 = new System.Single[2]; public float[,] attenuationmat = new System.Single[4][4]; public float[,] parallaxmat = new System.Single[4][4]; public LightProbeCache(float[] position, float parallax_type, float attenuation_fac, float attenuation_type, float[] _pad3, float[,] attenuationmat, float[,] parallaxmat) { this.position = position; this.parallax_type = parallax_type; this.attenuation_fac = attenuation_fac; this.attenuation_type = attenuation_type; this._pad3 = _pad3; this.attenuationmat = attenuationmat; this.parallaxmat = parallaxmat; } } }