//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public struct PhysicsSettings { public float[] gravity = new System.Single[3]; public int flag; public int quick_cache_step; public char[] _pad0 = new System.Char[4]; public PhysicsSettings(float[] gravity, int flag, int quick_cache_step, char[] _pad0) { this.gravity = gravity; this.flag = flag; this.quick_cache_step = quick_cache_step; this._pad0 = _pad0; } } }