//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public struct SceneDisplay { public float[] light_direction = new System.Single[3]; public float shadow_shift; public float shadow_focus; public float matcap_ssao_distance; public float matcap_ssao_attenuation; public int matcap_ssao_samples; public char viewport_aa; public char render_aa; public char[] _pad = new System.Char[6]; public View3DShading shading; public SceneDisplay(float[] light_direction, float shadow_shift, float shadow_focus, float matcap_ssao_distance, float matcap_ssao_attenuation, int matcap_ssao_samples, char viewport_aa, char render_aa, char[] _pad, View3DShading shading) { this.light_direction = light_direction; this.shadow_shift = shadow_shift; this.shadow_focus = shadow_focus; this.matcap_ssao_distance = matcap_ssao_distance; this.matcap_ssao_attenuation = matcap_ssao_attenuation; this.matcap_ssao_samples = matcap_ssao_samples; this.viewport_aa = viewport_aa; this.render_aa = render_aa; this._pad = _pad; this.shading = shading; } } }