//------------------------------------------------------------------------------ // // This code was generated by a tool. // // Changes to this file may cause incorrect behavior and will be lost if // the code is regenerated. // //------------------------------------------------------------------------------ using BlendFile.CompatTypes; using System; // Automatically generated by BlenderSharp at 22/01/2025 02:33:14 namespace BlendFile.DNA { public class SceneRenderLayer { public SceneRenderLayer ptr_next; public SceneRenderLayer ptr_prev; public char[] name = new System.Char[64]; public Material ptr_mat_override; public World ptr_world_override; public int lay; public int lay_zmask; public int lay_exclude; public int layflag; public int passflag; public int pass_xor; public int samples; public float pass_alpha_threshold; public IDProperty ptr_prop; public FreestyleConfig freestyleConfig; public SceneRenderLayer(SceneRenderLayer ptr_next, SceneRenderLayer ptr_prev, char[] name, Material ptr_mat_override, World ptr_world_override, int lay, int lay_zmask, int lay_exclude, int layflag, int passflag, int pass_xor, int samples, float pass_alpha_threshold, IDProperty ptr_prop, FreestyleConfig freestyleConfig) { this.ptr_next = ptr_next; this.ptr_prev = ptr_prev; this.name = name; this.ptr_mat_override = ptr_mat_override; this.ptr_world_override = ptr_world_override; this.lay = lay; this.lay_zmask = lay_zmask; this.lay_exclude = lay_exclude; this.layflag = layflag; this.passflag = passflag; this.pass_xor = pass_xor; this.samples = samples; this.pass_alpha_threshold = pass_alpha_threshold; this.ptr_prop = ptr_prop; this.freestyleConfig = freestyleConfig; } } }